Focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree; walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision; and explores each of the major game genres and key elements to consider when testing. Original. (All users)
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Anbieter: HPB-Red, Dallas, TX, USA
paperback. Zustand: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority! Bestandsnummer des Verkäufers S_353449120
Anzahl: 1 verfügbar
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Very Good. The subject of game testing has remained largely unpublished as the game industry has exploded over the past couple of years. "Game Testing All in One" focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision. It explores each of the major game genres and discusses key elements to consider when testing. This book also provides strategies to find job testing games, enabling the reader to walk away with a fundamental understanding of how the game industry works from the test perspective. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Bestandsnummer des Verkäufers GOR003105584
Anzahl: 1 verfügbar
Anbieter: The Book Spot, Sioux Falls, MN, USA
Paperback. Zustand: New. Bestandsnummer des Verkäufers Abebooks470450