Rare book
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Part One: Introduction To Cross-Platform Programming Chapter 1: Demystifying Game Development Chapter 2: Getting Started with Dev-C++ and Allegro Chapter 3: Basic 2D Graphics Programming with Allegro Chapter 4: Writing Your First Allegro Game Chapter 5: Programming The Keyboard, Mouse, and Joystick Part Two: 2D Game Design and Programming Chapter 6: Introduction To Game Design Chapter 7: Basic Bitmap Handling and Blitting Chapter 8: Basic Sprite Programming: Drawing Scaled, Flipped, Rotated, Pivoted, and Translucent Sprites Chapter 9: Advanced Sprite Programming: Compiled Sprites, Collision Detection, and Animation Chapter 10: Timers, Interrupt Handlers, and Multi-threading Chapter 11: Programming Tile-Based Scrolling Backgrounds Using MappyAL Chapter 12: Creating A Game World: Editing Tiles and Levels Chapter 13: Creating a Tile-Based Scrolling Arcade Game Part Three: Taking It To The Next Level Chapter 14: Mastering The Audible Realm: Allegro"s Sound Support Chapter 15: Using Data Files To Store Game Resources Chapter 16: Multiplayer Programming Using TCP/IP Sockets Chapter 17: Enhancing Gameplay with Artificial Intelligence Chapter 18: Basic 3D Graphics Programming Using AllegroGL Chapter 19: Publishing Your Game Part Four: Appendices Appendix A: Useful Tables Appendix B: Numbering Systems: Binary and Hexadecimal Appendix C: Recommended Books and Web Sites
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows (R) and Linux (R) screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you'll be able to write standard Windows and DirectX (R) programs without the cost of an expensive compiler.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Gratis für den Versand innerhalb von/der USA
Versandziele, Kosten & DauerGratis für den Versand innerhalb von/der USA
Versandziele, Kosten & DauerAnbieter: Jenson Books Inc, Logan, UT, USA
paperback. Zustand: Very Good. The CD is included or the Access Code is unused. A well-cared-for item that has seen limited use but remains in great condition. The item is complete, unmarked, and undamaged, but may show some limited signs of wear. Item works perfectly. Pages are intact and not marred by notes or highlighting. The spine is undamaged. Bestandsnummer des Verkäufers 4BQGBJ011Z5I_ns
Anzahl: 1 verfügbar
Anbieter: SecondSale, Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Bestandsnummer des Verkäufers 00084302533
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 3.6. Bestandsnummer des Verkäufers G1598632892I4N00
Anzahl: 1 verfügbar
Anbieter: Off The Shelf, Antonia, MO, USA
paperback. Zustand: Good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact (including the dust cover, if applicable). Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials. Bestandsnummer des Verkäufers 4WILKM00NS64
Anzahl: 1 verfügbar
Anbieter: Books End Bookshop, Syracuse, NY, USA
Trade Paperback. Zustand: Very Good. Light edgewear. Included CD wasn't removed from packaging. Bestandsnummer des Verkäufers 1046370
Anzahl: 1 verfügbar
Anbieter: Hamelyn, Madrid, Spanien
Zustand: Muy bueno. : Este libro proporciona a los aspirantes a programadores de juegos las habilidades necesarias para crear juegos de calidad profesional. Utilizando la biblioteca de juegos Allegro, aprenderás a escribir juegos completos que se ejecutarán en casi cualquier sistema operativo. Esta tercera edición incluye programación multijugador utilizando bibliotecas multiplataforma que funcionan con Allegro. EAN: 9781598632897 Tipo: Libros Categoría: Tecnología Título: Game Programming All in One Autor: Jonathan S. Harbour Editorial: Cengage Learning, Inc Idioma: en Páginas: 832 Formato: tapa blanda. Bestandsnummer des Verkäufers Happ-2025-02-05-84ca81a8
Anzahl: 1 verfügbar
Anbieter: The Book Spot, Sioux Falls, MN, USA
Paperback. Zustand: New. Bestandsnummer des Verkäufers Abebooks536161
Anzahl: 1 verfügbar
Anbieter: Toscana Books, AUSTIN, TX, USA
Paperback. Zustand: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Bestandsnummer des Verkäufers Scanned1598632892
Anzahl: 1 verfügbar
Anbieter: BennettBooksLtd, North Las Vegas, NV, USA
Paperback. Zustand: New. In shrink wrap. Looks like an interesting title! Bestandsnummer des Verkäufers Q-1598632892
Anzahl: 1 verfügbar