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The Hallow Hunt (The Revenant Games) - Softcover

Buch 2 von 2: The Revenant Games

Fuston, Margie

 
9781665934459: The Hallow Hunt (The Revenant Games)

Inhaltsangabe

Bly has nothing left to lose in her quest to save her sister in the sequel to the New York Times bestselling “urgent action-adventure” (Publishers Weekly, on The Revenant Games) The Revenant Games, perfect for fans of All of Us Villains and Kingdom of the Wicked.

Bly won the Revenant Games, but she lost everything else.

In her desperation to resurrect her sister, Bly betrayed Kerrigan, the vampire who she’d planned to sacrifice to the witches before she fell in love with him—only to find out that Elise was never dead. With nothing left, Bly will do whatever it takes to locate her sister.

Her only lead on Elise lies with Kerrigan’s brother, Donovan, who she turned over to the witches in place of Kerrigan. She spends her nights tracking down witch prisons to rescue him. Meanwhile, Kerrigan is also searching for Donovan, but after Bly’s treachery, he refuses her help.

But when the vampire queens accuse the two of them of treason, they’re only offered one escape from execution: retrieving a mystical root that only grows on the banks of the Hallow Pool, where legend says that vampires and witches were created. Now Kerrigan and Bly must find a way to work together if they want to keep their lives and save their siblings.

But they’re not the only ones hunting in the forest, and as their feelings for each other rekindle, they risk being torn apart once more.

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Über die Autorin bzw. den Autor

Margie Fuston grew up in the woods of California where she made up fantasy worlds that always involved unicorns. In college, she earned undergraduate degrees in business and literature and a master’s in creative writing. Now she’s back in the woods and spends all her time wrangling a herd of cats and helping her nephews hunt ghosts, pond monsters, and mermaids.

Auszug. © Genehmigter Nachdruck. Alle Rechte vorbehalten.

Chapter One ONE
BLY FROZE UNDER THE COLD stare of the witch’s eyes that burned a brighter blue against the backdrop of fresh snow glittering in the fading sunlight. In another life, she might have found the eyes pretty and the witch handsome with his curly dark brown hair that just brushed his square jaw.

Or not. He wrapped his hands around the iron bars of the cage he stood in, glaring down at Bly with disgust on his face. That was no way to look at someone who was supposed to be saving you.

Especially when you hadn’t been freed yet.

“Bly.”

She turned at the sound of her name. Hazel watched her with raised eyebrows. The other woman understood why she hesitated but wouldn’t tolerate it.

Bly focused on Hazel. The older witch had kind eyes. The same blue as the witch in the cage. The same blue that still haunted Bly’s nightmares. Sometimes Bly just needed to look at Hazel to remind herself that not all witches were the ones who stole Elise. Hazel had been kind to her during the witches’ trials, and Bly had even caught her in the woods freeing humans during the Games. Plenty of witches were compassionate and good. Her mind understood that, but her heart still surged to cast blame in moments like these.

“Hurry up, human,” said the caged witch in front of her.

Bly turned back to him, baring her teeth as if she were a vampire capable of taking a bite out of him. He gave her a snide grin. Maybe he was a bad witch. She could picture him laughing at Elise’s head lolling to the side as he jostled her onto the stretcher.

She shook away the thought and forced herself to speak to him. “What are you here for?”

He continued to look at her as if she were a mouse scurrying over his boot.

“Answer or I’ll walk away.”

She hoped he’d remain silent. Then she could leave him. That was their rule. Everyone had a chance to explain why they were in one of these prisons tucked away in the woods. Both the vampires and witches built these hidden places full of people they weren’t supposed to keep alive: vampires and witches who were turned over in the Games or taken away as punishment for harming a human in the market. The rules said they should be killed, a onetime prize of enemy blood. None of them were supposed to be kept indefinitely for the miserable existence of providing an endless supply.

And then there were the humans—most of whom had committed crimes of desperation while struggling to survive. Or people like Elise who’d done nothing more than touch a cursed mushroom and ended up being traded to the vampires by the witches.

She was starting to turn away when he spoke.

“I was turned over during the Games three years ago.” Some of the snark had left his voice.

Bly eyed his worn clothes, the rusty stains on his shirt at the creases of his elbows.

Of course, he could’ve been lying just so she’d free him, but it was surprising how many of them told the truth. The witch in the cage next to him would not be freed. She’d admitted to death-cursing a human woman for accidently splashing mud on her skirts in one of the Gap’s markets, allowing the vampire guards to seize her as punishment. She’d been proud of it.

Bly’s hand clenched around the spell that would break the lock to his cage.

This witch could go on to hurt a human.

Hazel’s shoulder lightly brushed Bly’s as she came to stand beside her. “Would you like me to do the honors?” Hazel asked.

“Please,” snapped the caged witch.

Hazel focused solely on Bly. “He’s not the one.”

“I know.” But that was part of the problem she still had. Bly looked at every new witch like they were the one who had taken her sister.

Sighing, Bly spoke the spell in her hand and broke the lock. Before she could even step back, the witch shoved through the door, hitting Bly’s shoulder with a metal bar and sending her stumbling back. Only Hazel’s hand on her elbow kept her backside from hitting the snow.

Bly hissed, pulling an arrow from the quiver on her back on instinct. She didn’t have a bow, though—she wasn’t a good shot yet, but she’d tied binding spells to the arrowheads, giving her the ability to spell someone in a fight without getting as close. She took a step after the witch, then stopped. What was the point? Nothing she did would get her what she wanted. Shoulders slumping, she looked around at the empty cages.

This prison had been hidden deep in the woods that surrounded Vagaris in a thick ring of pine trees that vampire guards had rested their backs against before the rebels rendered them unconscious. A cluster of gleaming metal cages that were tall and too narrow to lie down in sat in a tight circle in the center of the clearing.

The guards had mostly gone down peacefully, spelled to sleep by rebels wearing invisibility. But those spells were rare, and the group had to use them sparingly, so there’d still been a fight. One guard had been decapitated after drawing blood from half their group.

Bly blinked as she took in the aftermath. Red marred the white landscape.

Blood and snow and no Elise. It had been almost a year and a half since her sister had touched the cursed mushroom and the witches had stolen what Bly believed was her dead body, and forty-six days since Bly had entered the Games to win the witches’ prize and raise her sister from the dead, only to win and find out that Elise was not dead at all.

Her only lead on Elise had come from the most unlikely of sources—Donovan, the very vampire prince she’d handed over to the witches to win their prize in the first place. Before the witches had dragged him away, Donovan had told her that he knew where her sister was, but everything came at a price, and he’d only tell her if she could free him.

He’d given her hope, but after months with no other leads, it had become barely enough to keep her going.

Yet she’d gotten her hopes up again. She hadn’t found Donovan at the Havenwhile prison they’d raided last week, but if Donovan knew where Elise was, it had to mean she was in a Vagaris prison, so when Bly had gotten the lead on this place, she’d let herself believe that this was it.

But Hazel said there were many prisons out in the woods—kept hidden and outside the walls of the city so the rulers could deny their existence, and kept small so that their whole blood supply couldn’t be wiped out in an attack.

Bly just had to keep working with Hazel’s group toward their goal: Free everyone who didn’t deserve their fate, and eventually, Elise would be in one of the prisons they raided, but in the meantime, others deserved their help. It was just hard to care about others when the person you loved most was missing.

Hazel understood Bly’s true motives though. Bly didn’t think the older witch cared if her goal had never been to free everyone: Bly’d been the one to bring the group the location of this Vagaris prison. She’d risked her neck for it. Hazel surely didn’t care if Bly’d done it for Elise and not the witch who’d almost knocked her to the ground seconds ago. Hazel saw the bigger picture.

Hazel squeezed...

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