Create enthralling Android games with Unity Faster Than Ever Before
If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.
Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been
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Siddharth Shekar is a game developer and teacher with over 5 years of industryexperience and 12 years of experience in C++ and other programming languages, andis adept at graphics libraries such as OpenGL and Vulkan and game engines such asUnity and Unreal. He has also published games on the iOS and Android App Stores.Siddharth has also authored 4 books, including Mastering Android Game Developmentwith Unity and Learning iOS 8 Game Development Using Swift, all published byPackt PublishingHe currently lives in New Zealand and is a lecturer in the Games Department atMedia Design School. He teaches graphics programming and PlayStation 4 nativegame development, and mentors fnal year production students.Stephen Haney has written two books on iOS game development. He began hisprogramming journey at the age of 8 years on a dusty, ancient laptop using BASIC.He has been fascinated with building software and games ever since. Now wellversed in multiple languages, he enjoys programming as a creative outlet the most.He believes that indie game development is an art form-an amazing combinationof visual, auditory, and psychological challenges-rewarding to both the player andthe creator.He enjoyed writing this book and sincerely hopes that it directly furthers your careeror hobby
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