Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D
What is consumer 'virtual reality'? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.
Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.
You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.
By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.
So, let's get to it!
If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Jonathan Linowes is the owner of Parkerhill Reality Labs, a start-up VR/AR consultancy firm. He is a veritable VR and 3D graphics enthusiast, full-stack web developer, software engineer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a master's degree from the MIT Media Lab. He has founded several successful start-ups and held technical leadership positions at major corporations, including Autodesk Inc.
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D Key Features Book Description What you will learn Who this book is for
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Bestandsnummer des Verkäufers 00098975014
Anzahl: 1 verfügbar
Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Bestandsnummer des Verkäufers 00107902489
Anzahl: 1 verfügbar
Anbieter: Greenworld Books, Arlington, TX, USA
Zustand: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy. Bestandsnummer des Verkäufers GWV.178398855X.G
Anzahl: 1 verfügbar
Anbieter: World of Books Inc, Montgomery, IL, USA
Zustand: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. Bestandsnummer des Verkäufers CIN178398855XVG
Anzahl: 1 verfügbar
Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 56765073-75
Anzahl: 1 verfügbar
Anbieter: Austin Goodwill 1101, Austin, TX, USA
Zustand: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable. Bestandsnummer des Verkäufers CTXV.178398855X.G
Anzahl: 1 verfügbar
Anbieter: thebookforest.com, San Rafael, CA, USA
Zustand: New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010. Bestandsnummer des Verkäufers BAY_00_SH_010796
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Zustand: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 18383858-75
Anzahl: 1 verfügbar
Anbieter: Orion Tech, Kingwood, TX, USA
paperback. Zustand: New. Bestandsnummer des Verkäufers 178398855X-11-31331474
Anbieter: Textbook Bookie, Little Rock, AR, USA
Paperback. Zustand: Good. Book in Good condition. Bestandsnummer des Verkäufers 9781783988556-good
Anzahl: 1 verfügbar