Unlock the Secrets of Graphics Programming Mastery with the "Modern Graphics Programming Primer!"
It seems like there are only options for learning graphics programming: tutorials that only scratch the surface, and huge "teach you everything" graphics programming books that are completely overwhelming. Following tutorials alone will only get you so far, while the huge books bog you down with details so much, that mastering anything feels impossible.
Kickstart your path to graphics programming mastery with this deliberately short yet to-the-point and focused book. Learn how Graphics Processing Units (GPUs) work, and the theory they’re built on. Then you’ll be able to think creatively instead of blindly following tutorials.
The book doesn’t try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started:
This book is intended to be read with the companion “Getting Started with OpenGL ES 3+ Programming” tutorial series. These hands-on tutorials cover the practical “how-to” side; taking you from zero to rendering a basic 3D scene with lighting. Be sure to get the tutorials too; they're part of your journey to graphics programming mastery.
About the AuthorHans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).
He’s written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
There are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far.
Understanding how a Graphics Processing Unit (GPU) works and the theory they’re built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely!
This e-book will give you this extra knowledge. Once you understand how the GPU works you’ll be able to think creatively instead of blindly following tutorials. You’ll think of better ways to achieve the results you want, and possibly even come up with new techniques.
What’s Inside
The ebook doesn’t try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started:
Be Sure to Get The Companion Tutorials
This e-book is intended to be read with the companion “Getting Started with OpenGL ES 3+ Programming” tutorial series. The tutorials cover the practical “how-to” side; taking you from zero to rendering a basic 3D scene with lighting. Be sure to get the tutorials too.
About the Author
Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).
He’s written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
EUR 7,59 für den Versand innerhalb von/der USA
Versandziele, Kosten & DauerAnbieter: Best Price, Torrance, CA, USA
Zustand: New. SUPER FAST SHIPPING. Bestandsnummer des Verkäufers 9781794529458
Anzahl: 2 verfügbar
Anbieter: Lucky's Textbooks, Dallas, TX, USA
Zustand: New. Bestandsnummer des Verkäufers ABLING22Oct2018170233039
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9781794529458
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9781794529458
Anzahl: Mehr als 20 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Bestandsnummer des Verkäufers ria9781794529458_new
Anzahl: Mehr als 20 verfügbar
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
Paperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 235. Bestandsnummer des Verkäufers C9781794529458
Anzahl: Mehr als 20 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. KlappentextUnlock the Secrets of Graphics Programming Mastery with the Modern Graphics Programming Primer! It seems like there are only options for learning graphics programming: tutorials that only scratch the surface, and huge. Bestandsnummer des Verkäufers 905529161
Anzahl: Mehr als 20 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - What's Inside. Bestandsnummer des Verkäufers 9781794529458
Anzahl: 2 verfügbar