"The main goal of this book is to show how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their day-a-day work to promote the cross-fertilization of gaming information and knowledge across professional and geographical boundaries, catalyzing the users engaging in several areas like education, healthcare, industry, among others"--
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Carlos Filipe Portela went to the University of Minho in Guimarães, where he studied information system and obtained his degree in 2007 (Lic), 2009 (MSc) and 2013 (PhD). He holds a PhD in Information Systems and Technologies in 2013. He belongs to the Research Centre ALGORITMI where he is developing his post-doctoral research work in the topic "Pervasive Intelligent Decision Support Systems". His research was started in the INTCare R&D project (Intensive Medicine area) being then extended to education and public administration areas. He already has relevant indexed publications in the main research topics: Intelligent Decision Support Systems, Intelligent Systems, Pervasive Data, Business Intelligence, Data Mining and Knowledge Discovery. He has also been co-organizer of several workshops and reviewer of many indexed journals and conferences in these topics. Currently he also is an Invited Assistant Professor of the Information Systems Department, School of Engineering, University of Minho, Portugal, where he has been supervising several master students in the areas above mentioned and a Guest Lecturer in Porto Polytechnic - ESMAD. He is always in a continuing looking for opportunities to research and innovation in the society.
Ricardo Queirós holds a PhD on Computer Science and is an assistant professor of Computer Science at the Polytechnic Institute of Porto. He is also a researcher in the field of e-learning interoperability and programming languages learning at the Center for Research in Advanced Computing Systems (CRACS) research group of INESC TEC Porto. He is also the author of 5 books regarding Android development and has almost 100 scientific publications focused on computer science education.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: TextbookRush, Grandview Heights, OH, USA
Zustand: Brand New. Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days within the United States. See our member profile for customer support contact info. We have an easy return policy. Bestandsnummer des Verkäufers 52257364
Anzahl: 1 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Bestandsnummer des Verkäufers ria9781799880899_new
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: New. Bestandsnummer des Verkäufers 43086054-n
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
HRD. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L1-9781799880899
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New. Bestandsnummer des Verkäufers 43086054-n
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store US, Wood Dale, IL, USA
HRD. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L1-9781799880899
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 43086054
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 43086054
Anzahl: Mehr als 20 verfügbar
Anbieter: moluna, Greven, Deutschland
Gebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Synthesizes the trends, best practices, methodologies, languages, and tools that are used to implement gamification. The book also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamific. Bestandsnummer des Verkäufers 514070730
Anzahl: Mehr als 20 verfügbar
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
hardcover. Zustand: New. New .Ships From Multiple Locations. book. Bestandsnummer des Verkäufers ERICA82917998808936
Anzahl: 1 verfügbar