As an introduction to studying and reverse engineering a digital artifact, this volume is intended for nontechnical audiences wanting to learn how to conduct their own similar research on computer software. While presented through an archaeological lens, it is also suitable for readers in history, game studies, and other areas in the humanities and social sciences, as well as computer science and engineering.
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John Aycock is an associate professor in the Department of Computer Science at the University of Calgary, Canada. He is the author of Retrogame Archeology: Exploring Old Computer Games (Springer, 2016). His research interests include studying the implementation of "retro" computer games and technology, which he has been doing in collaboration with archaeologists and others.
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Hardback. Zustand: New. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered. Bestandsnummer des Verkäufers LU-9781800738676
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Hardback. Zustand: New. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered. Bestandsnummer des Verkäufers LU-9781800738676
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Gebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den Autor John Aycock is an associate professor in the Department of Computer Science at the University of Calgary, Canada. He is the author of Retrogame Archeology: Exploring Old Computer Games (Sp. Bestandsnummer des Verkäufers 693284538
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