Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end
Purchase of the print or Kindle book includes a free eBook in PDF format
Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.
The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.
By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
This book is for JavaScript developers looking to learn the use of Three.js library.
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Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.
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Paperback or Softback. Zustand: New. Learn Three.js - Fourth Edition: Program 3D animations and visualizations for the web with JavaScript and WebGL. Book. Bestandsnummer des Verkäufers BBS-9781803233871
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Paperback. Zustand: New. Create and animate stunning 3D browser-based graphics with the Three.js JavaScript library without needing to understand the complexity of WebGLKey Features* Construct 3D graphics and animations for the web without needing to understand WebGL* Enhance your 3D graphics with light sources, shadows, advanced materials, and textures* Load models from external sources, and visualize and animate them directly from JavaScriptBook DescriptionWebGL allows us to create 3D graphics in the browser without having to use plugins such as Flash and Java. However, programming in WebGL can be complex and challenging. With Three.js, you can create stunning 3D graphics intuitively using JavaScript without having to learn WebGL. In this book, you'll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.This latest edition of Learn Three.js starts with extensive examples and code samples of the basic concepts and building blocks of Three.js, before diving headlong into more advanced concepts, such as DecalGeometry. You'll also learn how to create, or load from externally created models, realistic 3D objects using materials and textures. You'll learn how to use morph target and skeleton-based animation, before adding physics, such as gravity and collision detection, to your scene. In this new edition, we'll show you how to use Cannon.js to add realistic physics to your scenes, and you'll see how easy it is to integrate Blender, React, and TypeScript with Three.js, as well as WebXR, which we'll use to create virtual reality and augmented reality scenes.By the end of this book, you'll have gained the skills you need to create impressive 3D animated graphics using Three.js.What you will learn* Understand how materials interact with your 3D objects* Implement the different camera controls provided by Three.js* Work with vertices to create snow, rain, and galaxy-like effects* Import models from external formats such as OBJ, STL, and COLLADA* Create and run animations using morph target and skeletal animation* Use bump maps, normal maps, specular maps, and light maps* Interact with WebGL by creating custom vertex and fragment shaders* Integrate Blender, WebXR, React, and Typescript with Three.jsWho This Book Is ForThis book is for JavaScript developers who are looking to learn how to use the Three.js library confidently. Bestandsnummer des Verkäufers LU-9781803233871
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Paperback. Zustand: New. Create and animate stunning 3D browser-based graphics with the Three.js JavaScript library without needing to understand the complexity of WebGLKey Features* Construct 3D graphics and animations for the web without needing to understand WebGL* Enhance your 3D graphics with light sources, shadows, advanced materials, and textures* Load models from external sources, and visualize and animate them directly from JavaScriptBook DescriptionWebGL allows us to create 3D graphics in the browser without having to use plugins such as Flash and Java. However, programming in WebGL can be complex and challenging. With Three.js, you can create stunning 3D graphics intuitively using JavaScript without having to learn WebGL. In this book, you'll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.This latest edition of Learn Three.js starts with extensive examples and code samples of the basic concepts and building blocks of Three.js, before diving headlong into more advanced concepts, such as DecalGeometry. You'll also learn how to create, or load from externally created models, realistic 3D objects using materials and textures. You'll learn how to use morph target and skeleton-based animation, before adding physics, such as gravity and collision detection, to your scene. In this new edition, we'll show you how to use Cannon.js to add realistic physics to your scenes, and you'll see how easy it is to integrate Blender, React, and TypeScript with Three.js, as well as WebXR, which we'll use to create virtual reality and augmented reality scenes.By the end of this book, you'll have gained the skills you need to create impressive 3D animated graphics using Three.js.What you will learn* Understand how materials interact with your 3D objects* Implement the different camera controls provided by Three.js* Work with vertices to create snow, rain, and galaxy-like effects* Import models from external formats such as OBJ, STL, and COLLADA* Create and run animations using morph target and skeletal animation* Use bump maps, normal maps, specular maps, and light maps* Interact with WebGL by creating custom vertex and fragment shaders* Integrate Blender, WebXR, React, and Typescript with Three.jsWho This Book Is ForThis book is for JavaScript developers who are looking to learn how to use the Three.js library confidently. Bestandsnummer des Verkäufers LU-9781803233871
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