A comprehensive guide to help aspiring and professional C++ developers elevate the performance of their apps by allowing them to run faster and consume fewer resources
Purchase of the print or Kindle book includes a free eBook in PDF format.
Key features
Book Description
C++ High Performance, Second Edition intends to guide you through optimizing the performance of your C++ apps by allowing them to run faster and consume fewer resources on the device they're running on without compromising the readability of your codebase.
The book begins by introducing C++ language and some of its modern concepts to you in brief. Once you are familiar with the fundamentals, it enables you to measure and identify bottlenecks in a C++ codebase and how to eradicate them using modern C++ constructs and techniques. In this process, you will gradually improve your style of writing code. You will further dive deep to explore data structure optimization, memory management, and how it can be used efficiently concerning CPU caches.
After laying the foundation, the book trains you to leverage algorithms, ranges, and containers from the standard library to achieve faster execution, write readable code and use customized iterators. It provides hands-on experience of C++ metaprogramming, coroutines, reflection to reduce boilerplate code, proxy objects to perform optimizations under the hood, concurrent programming and lock-free data structures. The book concludes with an overview of parallel algorithms.
By the end of this book, you will have developed the ability to use every tool as per its need to boost the efficiency of your C++ project.
What you will learn
Who this book is for
If you're a C++ developer looking to improve the efficiency of your code or just keen to upgrade your skills to the next level, this book is for you.
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Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
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