Although geometry has been a flourishing discipline for millennia, most of it has seen either no practical applications or only esoteric ones. Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline? This book attempts to find the answer.
Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. What may not be clear to individual programmers is that these design decisions have already been contemplated by others who have gone down some system design path only to discover (usually much later) that the design decisions that were made were lacking in some respect. This book reviews the geometric theory then applies it in an attempt to find that elusive “right” design.
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The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in each of these disciplines will eventually encounter geometric computing problems. The topic is traditionally taught in mathematics departments via geometry courses, and in computer science through computer graphics modules. This text isolates the fundamental topics affecting these disciplines and lies at the intersection of classical geometry and modern computing.
The main theme of the book is the definition of coordinate-free geometric software layers for Euclidean, spherical, projective, and oriented-projective geometries. Results are derived from elementary linear algebra and many classical computer graphics problems (including the graphics pipeline) are recast in this new language. Also included is a novel treatment of classical geometric and solid modeling problems. The definition of geometric software layers promotes reuse, speeds up debugging, and prepares the ground for a thorough discussion of advanced topics.
Start-up programs are provided for many programming exercises making this an invaluable book for computer science lecturers as well as software developers and researchers in the computer graphics industry.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline This book attempts to find the answer. Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. This book reviews the geometric theory then applies it in an attempt to find that elusive 'right' design. 358 pp. Englisch. Bestandsnummer des Verkäufers 9781848001145
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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementati. Bestandsnummer des Verkäufers 4286364
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline This book attempts to find the answer, and it is the first book to include geometric issues, implementation issues, base software layers, and geometry background. Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. This book reviews the geometric theory then applies it in an attempt to find that elusive 'right' design.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 358 pp. Englisch. Bestandsnummer des Verkäufers 9781848001145
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Taschenbuch. Zustand: Neu. Introduction to Geometric Computing | Sherif Ghali | Taschenbuch | xvii | Englisch | 2008 | Springer | EAN 9781848001145 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Bestandsnummer des Verkäufers 101932531
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Although geometry has been a flourishing discipline for millennia, most of it has seen either no practical applications or only esoteric ones. Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline This book attempts to find the answer.Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. What may not be clear to individual programmers is that these design decisions have already been contemplated by others who have gone down some system design path only to discover (usually much later) that the design decisions that were made were lacking in some respect. This book reviews the geometric theory then applies it in an attempt to find that elusive 'right' design. Bestandsnummer des Verkäufers 9781848001145
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