Have you ever wanted to create your own first-person-shooter level, but haven t tried because you don t know how to program? The Source Authoring Tools allow you to create your own maps and levels without the need for any coding knowledge. Everything you need is built-in and ready to go!
This book will teach you how to use the Authoring Tools provided with Source games and will guide you in creating your first maps and mods (modifications) using Source. You will be shown how to stay organized, map efficiently, and avoid the most common mapping mistakes.
This practical guide begins by setting you up with Source SDK and a 3D development environment. Through a series of guided tutorials, you will learn what it takes to create a professional, polished map or mod.
You will learn how to create varying types of worlds, from underground labs to flowing outdoor terrains. You will also learn how to bring life into your world with advanced texturing, lighting, and decorating techniques. Towards the end of the book, we will learn how to create goal-driven A.I. sequences and scripts to choreograph epic battles and take control of your enemies and allies.
At the end of this book, you will be able to use the most advanced features that the Authoring Tools have to offer.
This book is ideal for anyone looking to create their own modification (mod) and levels with the Source engine. If you re a keen gamer who wants a bit more out of your favorite game, this book is great for you.
This book is written by a gamer, for a gamer. An easy-to-follow guide on how to create just about anything with Source SDK, and gives you a firm grasp of all the tools it has to offer using step-by-step explanations.
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