This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works in the series (Essential Computer Animation fast and Essential Virtual Reality fast) and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
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Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Very Good. Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast .- Numbers- Algebra- Trigonometry- Coordinate geometry- Transforms- Vectors- Curves and surfaces- Analytic geometryEssential Mathematics for Computer Graphics fastThe book you will read once, and refer to over and over again! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Bestandsnummer des Verkäufers GOR001884328
Anzahl: 2 verfügbar
Anbieter: Fahrenheit's Books, Denver, CO, USA
Trade Paperback. Zustand: Very Good. Trade paperback, has a tiny lean to binding, very slight bumps to spine ends and corners, a touch of edgewear and faint rubbing to covers, and a hint of smudging to edges of text block, otherwise a solid, tight VG copy. Bestandsnummer des Verkäufers 98046
Anzahl: 1 verfügbar
Anbieter: Greener Books, London, Vereinigtes Königreich
Paperback. Zustand: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books. Bestandsnummer des Verkäufers 4942434
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G1852333804I3N00
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G1852333804I4N00
Anzahl: 1 verfügbar
Anbieter: Friends of Pima County Public Library, Tucson, AZ, USA
paperback. Zustand: Fine. Clean Pages. Proceeds benefit the Pima County Public Library system, which serves Tucson and southern Arizona. Bestandsnummer des Verkäufers mon0000016420
Anzahl: 1 verfügbar
Anbieter: BennettBooksLtd, Los Angeles, CA, USA
paperback. Zustand: New. In shrink wrap. Looks like an interesting title! Bestandsnummer des Verkäufers Q-1852333804
Anzahl: 1 verfügbar
Anbieter: The Book Spot, North Branch, MN, USA
Paperback. Zustand: New. Bestandsnummer des Verkäufers Abebooks458598
Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Deutschland
Softcover. Zustand: gut. Essential Mathematics for Computer Graphics fast In englischer Sprache. pages. Bestandsnummer des Verkäufers BN260413
Anzahl: 1 verfügbar