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Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. - Softcover

 
9781889584072: Classical Hack: Ancient Warfare 600 B.C. to 600 A.D.

Inhaltsangabe

Classical Hack Ancient Warfare 600 B.C. to 600 A.D., Second Edition is an educational game book designed for miniature gamers of all ages. As an educational tool it develops problem solving skills, math skills, appreciation and application of statistics, improves reading skills, introduction to interpretive history. Classical Hack will be appealing to historical gamers and scholars desiring the fulfulment of historical research expressed in game form.

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Über die Autorin bzw. den Autor

Philip J. Viverito lives in upstate New York. He studied history and graduated Niagara University. Former staff photographer and photoarchivist. As a free lance writer has contributed articles on Ancient Hisory to La Glorie Magazine, MAG Web and Spearpoint. In addition to this he has authored Holy Hack-Biblical Warfare and Classical Hack Scenarios Rome. He has also co-authored various titles in the Hack series of gaming rules which include Classical Hack I, Classical Hack II, Classical Hack III - Hack in the Dark, Knight Hack, Classical Hack Ancient Warfare, Classical Hack Scenarios Macedonia and Fantasy Hack. Classical Hack Ancient Warfare was the master game system used in Jodie Con's "To The Strongest" event held in New Jersey in 1999. Classical Hack is available in Italian and will shortly be published in French.

Through LMW Works Publishing, he travels the Convention tours extensively from Toronto, Ontario, Canada to Augusta, Georgia performing demonstration games.Viverito has figures and will travel.

Ed Back is an experienced gamer and avid reader of history and Fantasy. Ed has amassed an enomous figure collection of historical and fantasy figures. His work on Fantasy Hack and Classical Hack made both possible.

Richard Kohlbacher introduced WRG 7th Edition at Historicon and since then has co authered with Viverito and Backer some 5 gaming books including Classical Hack and Classical Hack Second Edition.

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Introduction These rules are the result of much work by numerous people, to demonstrate that even interpretive history can be made fun and enjoyable in the form of a miniatures game. Our primary purpose has always been to take our interpretive knowledge and express it in game form. To do this we have radically revamped the rules. The new and improved layout, design and text will better explain the game. It should be noted that there are many other fine ancient rule systems in the market place. We encourage players to investigate those avenues of approach. They do something different than Classical Hack, but be assured there are many ways to game. The emphasis here is not on measuring (and debating) ranges to the correct atomic distances or to even micro manage movement with a protractor. It is about playing a game that truly captures the flavor of ancient warfare. Gaming is about having fun, while expressing some acquired knowledge of ancient warfare via painted figures on aesthetically pleasing terrain. I would like to thank all the people who have supported Classical Hack at the many conventions held from Toronto, Ontario, Canada to Augusta, Georgia, that actively play in our demonstration games on a regular basis. Also there are the individuals who have taken valuable time from their active lives, to put on their own Classical Hack events at the more prominent national conventions held here in the U.S. We would like especially like to thank Luca Marini, J.T.Respectfully,

Philip J. Viverito

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