AI Techniques for Game Programming gives you the keys to incorporating artificial intelligence into your games. Three sections walk you through basic Windows programming, the theory and practice of genetic algorithms, and finally neural networks where you can learn about the biological makeup of real brains and behavior evolution. With the techniques in this book, you'll master complex AI concepts by programming practical, fun projects!
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor
AI Techniques for Game Programming takes the difficult topics of Genetic Algorithms and Neural Networks, explaining them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter will take you through the theory a step at a time using fun, practical examples - providing you with all the knowledge you require to start incorporating these esoteric techniques into your own games and applications. After a whirlwind tour of Windows programming - for those readers who require a refresher - you will learn how to use genetic algorithms for optimization, path-finding and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and discover how to train a network to recognize mouse gestures. Finally the book explains state-of-the-art techniques for creating neural networks with dynamic topologies.Each chapter is complimented by well commented source code and most provide fun exercises and problems for you to practice your newfound knowledge.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
EUR 11,65 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerEUR 38,34 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerAnbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.78. Bestandsnummer des Verkäufers G193184108XI3N00
Anzahl: 1 verfügbar
Anbieter: GridFreed, North Las Vegas, NV, USA
paperback. Zustand: Good. Good with wear and markings. Looks like an interesting title! Bestandsnummer des Verkäufers 200-00840
Anzahl: 1 verfügbar
Anbieter: Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italien
Brossura. Zustand: fine. English Text.2002; paperback, pp. 448. Libro. Bestandsnummer des Verkäufers 1661103
Anzahl: 4 verfügbar
Anbieter: Goodwill Books, Hillsboro, OR, USA
Zustand: Good. Signs of wear and consistent use. Bestandsnummer des Verkäufers 3IIZU80001AY_ns
Anzahl: 1 verfügbar
Anbieter: thebookforest.com, San Rafael, CA, USA
paperback. Zustand: LikeNew. Text block, wraps and binding are in fine, like new condition. Absolutely no markings of any kind. Book only. Well packaged and promptly shipped from California. US veteran operated. Bestandsnummer des Verkäufers 1LAGBP001VM2
Anzahl: 1 verfügbar
Anbieter: BennettBooksLtd, North Las Vegas, NV, USA
paperback. Zustand: New. In shrink wrap. Looks like an interesting title! Bestandsnummer des Verkäufers Q-193184108X
Anzahl: 1 verfügbar
Anbieter: Toscana Books, AUSTIN, TX, USA
Paperback. Zustand: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Bestandsnummer des Verkäufers Scanned193184108X
Anzahl: 1 verfügbar