Fantasy Sports, Real Money: The Unlikely Rise of Daily Fantasy Sports, How to Play, How to Win - Softcover

Ordine, Bill

 
9781935396659: Fantasy Sports, Real Money: The Unlikely Rise of Daily Fantasy Sports, How to Play, How to Win

Inhaltsangabe

Finally, sports fans can get a piece of the action. Daily fantasy sports contests give fans a shot at hundreds, thousands, even millions of dollars every day, every week by going online and assembling star player lineups in every major sport.

And yes, fans have been able to play absolutely legally throughout most of the U.S.!

Fantasy Sports-Real Money gives fans a playbook for cashing in on the sports world’s hottest new trend by picking winning rosters, and recounts the intriguing tale of how it all came to be. The journey begins with a quirky federal law that inadvertently opened the door for a new kind of play-for-cash sports contest, winds its way through a series of controversies after daily fantasy exploded onto the scene, and concludes with a glimpse into the surprising future of sports in America.

In between, the pages are crammed with money-making tips for every sports fan ready to turn their knowledge of the games they love into extra cash. If you buy just one book on daily fantasy sports, this is it!

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Über die Autorin bzw. den Autor

A former sports writer for the Philadelphia Inquirer and Baltimore Sun,Bill Ordine has been studying daily fantasy sports since its inception. He follows the business side of the exploding industry and has interviewed the game’s winners and theorists. He lives in Baltimore, MD.

Aus dem Klappentext

Quarterbacks
In assembling winning football lineups, you start as if you were putting together a real NFL teamwith a quarterback. The most reliable position in terms of fantasy points, the quarterback is the keystone of a DFS roster. That s not to say that quarterback is routinely the position that produces the most points for your team. In fact, if you re making the right roster calls, the guy who spikes in your lineup should be a wide receiver or a running back, especially in GPPs.

The mathematical quirk you need to appreciate is that although quarterbacks, as a group, represent the highest-scoring position in daily fantasy football, wide receivers and running backs have higher variance, or the swings up and down from their fantasy points average. So as an owner, you certainly hope to pick wide receivers and running backs who perform on the high side of variance.
Still, you have to put quarterbacks on your teams who unfailingly are among your top four scorers if you hope to be a consistent winner (especially in cash games), exactly because they occupy the position that has the least variance and, consequently, the most predictability.

What s a good quarterback fantasy points total? It varies among websites, but as a guide, on FanDuel, the average for the 30 NFL quarterbacks with at least nine games during the 2014 regular season was about 16.5 points a game. On DraftKings, the average for the same 30 quarterbacks was about 17.5 points per game.

Of course, value is relative to what you pay for the player. So by that measure, you d have done a solid job selecting QBs if they gave you 2.10-2.15 points for every $1,000 you spent on FanDuel. On DraftKings, where the basic salary constructs and rules for points are slightly different, a good return would have been about 2.60-2.65 points per $1,000.

Just as pitching is the key position where you can t afford to miss in baseball, quarterback is the position in football where you need to get a reliable result. Quarterback in football is not nearly as critical as pitcher in baseball, but it s still a foundational position for putting together consistent money-winning lineups.

The scoring differences between the major DFS websites for quarterback haven t been as significant as they have at some other positions. On FanDuel in 2014, a QB earned 4 points for a passing TD, .04 points for a passing yards (i.e, 1 point for 25 passing yards), and 2 points for a 2-point conversion pass. On the negative side, quarterbacks took a hit of -1 point for an interception and -2 points for a lost fumble. They accumulated the normal statistics of 0.1 points for a rushing yard (i.e., 1 point for 10 rushing yards), 6 points for a rushing TD, and 2 points for a rushing 2-point conversion. Quarterbacks also earned any receiving stats in the rare instance of a quarterback reception. The points were the same on DraftKings, with the notable exception that a QB got 3-point bonuses for a 300-yard passing game and a 100-yard rushing game, and a lost fumble was just -1 point.

So when sizing up the two sets of scoring rules, one real differentiator for daily fantasy football is that on DraftKings, prolific passers who routinely throw for 300 yards have a bit more value compared to QBs in offenses that are less pass-dominated.

On FanDuel, quarterbacks score slightly fewer points than on DraftKings (primarily because there s no 300-yard passing bonus). But relative to the other offensive skill positions on FanDuel, quarterbacks tend to score a greater proportion of a fantasy team s overall points. That s due, in part, to fewer points awarded for pass receptions made by wide receivers, tight ends, and running backs on FanDuel compared to DraftKings.

While quarterbacks and pitchers share the DFS commonality of being the starting-point position for assembling lineups, there s considerable difference on whether you elect to use a sizable chunk of your salary cap on the position. In baseball, especially in cash games, it s almost always a good idea to spend whatever it takes to get an outstanding pitcher. However, in football, because player point production is tied to weekly matchups, coaching scheme, and likely game flow, you can sometimes save on the quarterback and use that saved cap salary elsewhere.

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