Introduction to the Use of Computer Vision in Sports
Graham Thomas, Thomas B. Moeslund and Adrian Hilton
Part I: Where is the Ball?
Ball Tracking for Tennis Video Annotation
Fei Yan, William Christmas and Josef Kittler
Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis
Sho Tamaki and Hideo Saito
On-Field Testing and Evaluation of a Goal-Line Technology System
Paolo Spagnolo, Pier Luigi Mazzeo, Marco Leo, Massimiliano Nitti, Ettore Stella and Arcangelo Distante
Part II: Where Are the Players?
Occlusion Detection via Structured Sparse Learning for Robust Object Tracking
Tianzhu Zhang, Bernard Ghanem, Changsheng Xu and Narendra Ahuja
Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models
Jingchen Liu and Peter Carr
Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts
Tiberiu Popa, Marcel Germann, Remo Ziegler, Richard Keiser and Markus Gross
Estimating Athlete Pose from Monocular TV Sports Footage
Mykyta Fastovets, Jean-Yves Guillemaut and Adrian Hilton
Part III: What Are They Playing?
Action Recognition in Realistic Sports Videos
Khurram Soomro and Amir Roshan Zamir
Classification of Sports Types Using Thermal Imagery
Rikke Gade and Thomas B. Moeslund
Event-Based Sports Videos Classification Using HMM Framework
Shyju Wilson, C. Krishna Mohan and K. Srirama Murthy
Part IV: What's Going On?
Representing Team Behaviours from Noisy Data Using Player Role
Alina Bialkowski, Patrick Lucey, Peter Carr, Sridha Sridharan and Iain Matthews
Recognizing Team Formation in American Football
Indriyati Atmosukarto, Bernard Ghanem, Mohamed Saadalla and Narendra Ahuja
Real-Time Event Detection in Field Sport Videos
Rafal Kapela, Kevin McGuinness, Aleksandra Swietlicka and Noel E. O'Connor
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