Visualization in scientific computing is getting more andmore attention from many people. Especially in relation withthe fast increase in computingpower, graphic tools arerequired in many cases for interpreting and presenting theresults of various simulations, or for analyzing physicalphenomena. This volume contains 18 papers selected from the 26 paperspresented at the first workshop organized by theEurographics Working Group on Visualization in ScientificComputing, held in France in 1991. The workshop includedsessions on the specific needs for visualizationincomputational sciences, the importance and difficulties ofusing standards in visualization software, reference modelsand distributed graphics systems, application systems, methods for representing 2D or 3D scalar fields and volumerendering, and user-computer interactions. The papers in thevolume are organized into five parts: general requirements; formal models, standards, and distributed graphics; applications; rendering techniques; and interaction.
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Visualization in scientific computing is getting more and more attention from many people. Especially in relation with the fast increase of com puting power, graphic tools are required in many cases for interpreting and presenting the results of various simulations, or for analyzing physical phenomena. The Eurographics Working Group on Visualization in Scientific Com puting has therefore organized a first workshop at Electricite de France (Clamart) in cooperation with ONERA (Chatillon). A wide range of pa pers were selected in order to cover most of the topics of interest for the members of the group, for this first edition, and 26 of them were presented in two days. Subsequently 18 papers were selected for this volume. 1'he presentations were organized in eight small sessions, in addition to discussions in small subgroups. The first two sessions were dedicated to the specific needs for visualization in computational sciences: the need for graphics support in large computing centres and high performance net works, needs of research and education in universities and academic cen tres, and the need for effective and efficient ways of integrating numerical computations or experimental data and graphics. Three of those papers are in Part I of this book. The third session discussed the importance and difficulties of using stan dards in visualization software, and was related to the fourth session where some reference models and distributed graphics systems were discussed. Part II has five papers from these sessions.
Visualization in scientific computing is getting more andmore attention from many people. Especially in relation withthe fast increase in computingpower, graphic tools arerequired in many cases for interpreting and presenting theresults of various simulations, or for analyzing physicalphenomena. This volume contains 18 papers selected from the 26 paperspresented at the first workshop organized by theEurographics Working Group on Visualization in ScientificComputing, held in France in 1991. The workshop includedsessions on the specific needs for visualizationincomputational sciences, the importance and difficulties ofusing standards in visualization software, reference modelsand distributed graphics systems, application systems, methods for representing 2D or 3D scalar fields and volumerendering, and user-computer interactions. The papers in thevolume are organized into five parts: general requirements; formal models, standards, and distributed graphics; applications; rendering techniques; and interaction.
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