Today’s interaction between humans and computers does not significantly differ from the interaction that was provided through the early “personal computers” in the 1980s. Hence, keyboard and mouse are still predominant in standard computer products regarding the consumer market. Nevertheless, the popular gaming console Wii manufactured by Nintendo has proven the feasibility of new input device technologies employing full body interaction, which furthermore were exceedingly accepted by known gamers as well as casual users all over the world. This example shows the favor for new interaction techniques that feature a high usability as they are easy to use, easy to remember, and last but not less important - enjoyable. Interaction designers, however, are not well supported to implement such remarkable interaction. Squidy attempts to support interaction designers in the creation of more natural interaction techniques by providing an easy-to-use design environment based on visual programming and dataflow programming.
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graduated with distinction from University of Konstanz in Germany with a masters degree in computer science. He is a PhD student in the field of human-computer interaction and member of the PhD Program "Explorative Analysis and Visualization of Large Information Spaces" at the department of Computer and Information Science, University of Konstanz.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Today s interaction between humans and computers does not significantly differ from the interaction that was provided through the early personal computers in the 1980s. Hence, keyboard and mouse are still predominant in standard computer products regarding the consumer market. Nevertheless, the popular gaming console Wii manufactured by Nintendo has proven the feasibility of new input device technologies employing full body interaction, which furthermore were exceedingly accepted by known gamers as well as casual users all over the world. This example shows the favor for new interaction techniques that feature a high usability as they are easy to use, easy to remember, and last but not less important - enjoyable. Interaction designers, however, are not well supported to implement such remarkable interaction. Squidy attempts to support interaction designers in the creation of more natural interaction techniques by providing an easy-to-use design environment based on visual programming and dataflow programming. 160 pp. Englisch. Bestandsnummer des Verkäufers 9783639385991
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Today s interaction between humans and computers does not significantly differ from the interaction that was provided through the early personal computers in the 1980s. Hence, keyboard and mouse are still predominant in standard computer products regarding the consumer market. Nevertheless, the popular gaming console Wii manufactured by Nintendo has proven the feasibility of new input device technologies employing full body interaction, which furthermore were exceedingly accepted by known gamers as well as casual users all over the world. This example shows the favor for new interaction techniques that feature a high usability as they are easy to use, easy to remember, and last but not less important - enjoyable. Interaction designers, however, are not well supported to implement such remarkable interaction. Squidy attempts to support interaction designers in the creation of more natural interaction techniques by providing an easy-to-use design environment based on visual programming and dataflow programming. Bestandsnummer des Verkäufers 9783639385991
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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Raedle Romangraduated with distinction from University of Konstanz in Germany with a masters degree in computer science. He is a PhD student in the field of human-computer interaction and member of the PhD Program Explorative Analysi. Bestandsnummer des Verkäufers 4982845
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Today's interaction between humans and computers does not significantly differ from the interaction that was provided through the early 'personal computers' in the 1980s. Hence, keyboard and mouse are still predominant in standard computer products regarding the consumer market. Nevertheless, the popular gaming console Wii manufactured by Nintendo has proven the feasibility of new input device technologies employing full body interaction, which furthermore were exceedingly accepted by known gamers as well as casual users all over the world. This example shows the favor for new interaction techniques that feature a high usability as they are easy to use, easy to remember, and last but not less important - enjoyable. Interaction designers, however, are not well supported to implement such remarkable interaction. Squidy attempts to support interaction designers in the creation of more natural interaction techniques by providing an easy-to-use design environment based on visual programming and dataflow programming.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 160 pp. Englisch. Bestandsnummer des Verkäufers 9783639385991
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Taschenbuch. Zustand: Neu. Squidy | A Zoomable Design Environment for Natural User Interfaces | Roman Rädle | Taschenbuch | 160 S. | Englisch | 2014 | AV Akademikerverlag | EAN 9783639385991 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. Bestandsnummer des Verkäufers 106671910
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