Designing and Developing Online Communities.- A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants.- Universal Navigation through Social Networking.- Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework.- Workflow-Based Architecture for Collaborative Video Annotation.- Catalysing the Development of a Conference Workspace.- Dialogues of Locations: BlueSpot.- Instant Online Communities as a Means to Foster Conferences.- Mobile Social Service Design for Large-Scale Exhibition.- Accessibility of Registration Mechanisms in Social Networking Sites.- A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions.- Measuring Usability via Biometrics.- Structuring the Social Subsystem Components of the Community Based E-Museum Framework.- Notice Board as Metaphor for Social Media Service in Chemical Factory.- A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass.- Email Accessibility and Social Networking.- Social Behaviour of Humans and Artificial Agents in Online Communities.- Why People Use Social Networking Sites.- Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars.- Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces.- Credibility On-Line: Quality Metrics for Evaluation.- A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server.- Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites.- Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions.- Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication.- Ghatcha: GHost Avatar on a Telework CHAir.- Distributed Leadership, Trust and Online Communities.- Metacommunication Patterns in Online Communities.- Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities.- Analysis of Information Disclosure on a Social Networking Site.- Attribution of Identity in Autonomous Action of Remotely Operated Robot.- Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication.- Developing Believable Interactive Cultural Characters for Cross-Cultural Training.- Web 2.0: Emerging Challenges.- Weighting Structures: Evolutionary Dynamics of Innovation Networks in Virtual Communities.- User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence.- Innovation Networks: A Report on Creating a Specialist Professional Social Network, Offline and Online, to Foster Innovation in the New Media Sector.- The Innovation Architectures of Facebook.- Improving Personal Tagging Consistency through Visualization of Tag Relevancy.- "I Heard It on the Grapevine" - Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike.- Evaluation of User Reputation on YouTube.- Critical Success Factors for Web 2.0 - A Reference Framework.- User Innovation Networks and Research Challenges.- Web Interface for Designing and Sharing Sound Space.- Who Are the Web Composers?.- Social Adaptation of ERP Software: Tagging UI Elements.- Propagation Modeling and Analysis of Incidental Topics in Blogosphere.- Learning, Education and Culture.- The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills.- Learning Computer Science Fundamentals through Virtual Environments.- A Discussion of Video Capturing to Assist in Distance Learning.- The Whole Story: Retrieving Narratives for Cross-Cultural Understanding.- When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems.- The First Two W's: Fostering Multicultural Awareness in C...
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Alan Fairnington has lived and worked on four continents working at a senior level with many of the world's largest companies in a broad range of categories. He has been a close observer of consumer trends and attitudes during his time as a director of one of the world's largest advertising agencies and as a management consultant.
Alan has built businesses from the ground up and helped others transform their operations to meet changing economic, cultural and technological change. As a keen sailor, Alan has learned the value of anticipating different sea and weather conditions, then making the right tactical decisions. He sees the business world in the same light.
This book constitutes the refereed proceedings of the Third International Conference on Online Communities and Social Computing, OCSC 2009, held in San Diego, CA, USA in July 2008 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences.
The 77 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: designing and developing online communities; social behavior of humans and artificial agents in online communities; Web 2.0: emerging challenges; learning, education and culture; online games; and online communities and society.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. 731 pp. Englisch. Bestandsnummer des Verkäufers 9783642027734
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