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Speech, Natural Language and Auditory Interfaces.- Controlling Interaction in Multilingual Conversation.- Linguistic Processing of Implied Information and Connotative Features in Multilingual HCI Applications.- Investigating the Impact of Combining Speech and Earcons to Communicate Information in E-government Interfaces.- Evaluation of WikiTalk - User Studies of Human-Robot Interaction.- Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect.- The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones.- Speech-Based Text Correction Patterns in Noisy Environment.- Multimodal Smart Interactive Presentation System.- Multimodal Mathematical Expressions Recognition: Case of Speech and Handwriting.- 'Realness' in Chatbots: Establishing Quantifiable Criteria.- Grounding and Turn-Taking in Multimodal Multiparty Conversation.- Situated Multiparty Interaction between Humans and Agents.- Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide.- System of Generating Japanese Sound Symbolic Expressions Using Genetic Algorithm.- A Knowledge Elicitation Study for Collaborative Dialogue Strategies Used to Handle Uncertainties in Speech Communication While Using GIS.- Gesture and Eye-Gaze Based Interaction Context-Based Bounding Volume Morphing in Pointing Gesture Application.- Gesture vs. Gesticulation: A Test Protocol.- Functional Gestures for Human-Environment Interaction.- A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies.- Gesture-Based Applications for Elderly People.- MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device.- Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras - One-Point and Nonlinear Calibrations.- Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks.- Study of Eye-Glance Input Interface.- Multi-User Interaction with Shadows.- Intent Capturing through Multimodal Inputs.- Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera.- Multimodal Feedback in First Encounter Interactions.- Keyboard Clawing: Input Method by Clawing Key Tops.- Finger Controller: Natural User Interaction Using Finger Gestures.- A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction.- Kinect c as Interaction Device with a Tiled Display.- Study on Cursor Shape Suitable for Eye-gaze Input System.- Study on Character Input Methods Using Eye-gaze Input Interface.- Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface.- Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs.- Research on a Large Digital Desktop Integrated in a Traditional Environment for Informal Collaboration.- Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation.- Conditions of Applications, Situations and Functions Applicable to Gesture Interface.- Communication Analysis of Remote Collaboration System with Arm Scaling Function.- Two Handed Mid-Air Gestural HCI: Point + Command.- Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces.- Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage.- A Remote Pointing Technique Using Pull-out.- Touch-Based Interaction.- Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits.- Evaluating Devices and Navigation Tools in 3D Environments.- Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory.- A Page Navigation Technique for Overlooking Content in a Digital Magazine.- Effect of Unresponsive Time for User's Touch Action of Selecting an Icon on the Video Mirror Interface.- Evaluation of a Soft-Surfaced Multi-touch Interface.- Recogniti
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