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Buchbeschreibung Zustand: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book. Bestandsnummer des Verkäufers ria9783659665943_lsuk
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Buchbeschreibung PF. Zustand: New. Bestandsnummer des Verkäufers 6666-IUK-9783659665943
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Buchbeschreibung PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9783659665943
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Buchbeschreibung Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This thesis presents a system that uses games. It allows people to participate in the process of designing an architectural space. The site for this experimental methodology is a courtyard on MIT campus. The games are initially prepared by an architect through sampling various objects, materials, lighting, and figures from different media such as photogrammetric models around the building site and other relevant 3D modeling/animation contents. The goal of this design system is to collage those components into a final architectural form through a democratic process. The games are distributed to students, faculties and staffs who will be the users of the space being designed. Through playing these games, they provide preference about the archi tectural program and various design decisions regarding formal composition, details, and fin ishes. This crowd-sourcing occurs both implicitly and explicitly while the game is being played, and the collected feed-back informs the architect about design development. This thesis questions the role of the architects in a democratic process of design: Are we the designer of the space, or creator of a system that controls the design process 84 pp. Englisch. Bestandsnummer des Verkäufers 9783659665943
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Buchbeschreibung Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This thesis presents a system that uses games. It allows people to participate in the process of designing an architectural space. The site for this experimental methodology is a courtyard on MIT campus. The games are initially prepared by an architect through sampling various objects, materials, lighting, and figures from different media such as photogrammetric models around the building site and other relevant 3D modeling/animation contents. The goal of this design system is to collage those components into a final architectural form through a democratic process. The games are distributed to students, faculties and staffs who will be the users of the space being designed. Through playing these games, they provide preference about the archi tectural program and various design decisions regarding formal composition, details, and fin ishes. This crowd-sourcing occurs both implicitly and explicitly while the game is being played, and the collected feed-back informs the architect about design development. This thesis questions the role of the architects in a democratic process of design: Are we the designer of the space, or creator of a system that controls the design process. Bestandsnummer des Verkäufers 9783659665943
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Buchbeschreibung PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9783659665943
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Buchbeschreibung Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Choi JoshuaJoshua Choi is a candidate of Master of Science in Design Computation in Massachusetts Institute of Technology. He received Master of Architecture from MIT in 2014. Deeply interested in Engineering and Art, he searches for. Bestandsnummer des Verkäufers 5171313
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