In a world where nonrenewable resources continue to dwindle, energy education is a key component of a sustainable future. This book presents M.A.E.G.U.S, a serious game created to teach sustainable energy concepts in a fun and engaging manner. Developed in the Unity engine, this 3D simulation of wind turbines and solar arrays challenges players to solve energy crises with limited resources. The efficacy of the M.A.E.G.U.S serious game was compared with traditional teaching methods, such as reading material, in an experiment conducted on college students at Purdue University. The results of this experiment and the survey tool used are presented within this book.
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In a world where nonrenewable resources continue to dwindle, energy education is a key component of a sustainable future. This book presents M.A.E.G.U.S, a serious game created to teach sustainable energy concepts in a fun and engaging manner. Developed in the Unity engine, this 3D simulation of wind turbines and solar arrays challenges players to solve energy crises with limited resources. The efficacy of the M.A.E.G.U.S serious game was compared with traditional teaching methods, such as reading material, in an experiment conducted on college students at Purdue University. The results of this experiment and the survey tool used are presented within this book.
Kavin M. Nataraja, M.Sc: Studied Computer Graphics Technology at Purdue University. Technology Analyst at JP Morgan Chase, Chicago.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In a world where nonrenewable resources continue to dwindle, energy education is a key component of a sustainable future. This book presents M.A.E.G.U.S, a serious game created to teach sustainable energy concepts in a fun and engaging manner. Developed in the Unity engine, this 3D simulation of wind turbines and solar arrays challenges players to solve energy crises with limited resources. The efficacy of the M.A.E.G.U.S serious game was compared with traditional teaching methods, such as reading material, in an experiment conducted on college students at Purdue University. The results of this experiment and the survey tool used are presented within this book. 76 pp. Englisch. Bestandsnummer des Verkäufers 9783659706783
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Kartoniert / Broschiert. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Nataraja KavinKavin M. Nataraja, M.Sc: Studied Computer Graphics Technology at Purdue University. Technology Analyst at JP Morgan Chase, Chicago.In a world where nonrenewable resources continue to dwindle, energy education is a k. Bestandsnummer des Verkäufers 158428881
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In a world where nonrenewable resources continue to dwindle, energy education is a key component of a sustainable future. This book presents M.A.E.G.U.S, a serious game created to teach sustainable energy concepts in a fun and engaging manner. Developed in the Unity engine, this 3D simulation of wind turbines and solar arrays challenges players to solve energy crises with limited resources. The efficacy of the M.A.E.G.U.S serious game was compared with traditional teaching methods, such as reading material, in an experiment conducted on college students at Purdue University. The results of this experiment and the survey tool used are presented within this book.Books on Demand GmbH, Überseering 33, 22297 Hamburg 76 pp. Englisch. Bestandsnummer des Verkäufers 9783659706783
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In a world where nonrenewable resources continue to dwindle, energy education is a key component of a sustainable future. This book presents M.A.E.G.U.S, a serious game created to teach sustainable energy concepts in a fun and engaging manner. Developed in the Unity engine, this 3D simulation of wind turbines and solar arrays challenges players to solve energy crises with limited resources. The efficacy of the M.A.E.G.U.S serious game was compared with traditional teaching methods, such as reading material, in an experiment conducted on college students at Purdue University. The results of this experiment and the survey tool used are presented within this book. Bestandsnummer des Verkäufers 9783659706783
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