Games have long been excellent benchmarks for AI algorithms for two reasons. Initially, games are developed to assess and challenge human intelligence, and the variety of games can provide a rich context for evaluating different cognitive and decision-making abilities. Secondly, addressing complex real-world challenges often requires repeated trial and error, which can be very costly. Games offer a low-cost or even zero-cost platform for validating various algorithms and solutions by simulating or emulating real-world scenarios. Algorithms initially developed for gaming are subsequently applied to various real-world problems, generating social benefits across all aspects of life. This Special Issue, entitled "Algorithms for Game AI", explores new and innovative approaches for addressing challenges in game AI. These approaches range from traditional algorithms like planning and searching to modern algorithms such as deep reinforcement learning. The papers in this Special Issue address both the theoretical and practical challenges of the application of these algorithms. This reprint presents eleven papers covering a wide range of game AI topics, including the quantification of non-transitivity in chess, the expressiveness of level generators in Super Mario Bros, Mahjong as a new game AI benchmark, new MARL algorithms to reduce Q-value bias, surveys of various AI algorithms in cyber defense, energy areas and games, the application of MCTS in Amazons, the application of deep reinforcement learning in autonomous vehicle driving, and the application of transformers in both offline RL and imitation learning.
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Hardcover. Zustand: new. Hardcover. Games have long been excellent benchmarks for AI algorithms for two reasons. Initially, games are developed to assess and challenge human intelligence, and the variety of games can provide a rich context for evaluating different cognitive and decision-making abilities. Secondly, addressing complex real-world challenges often requires repeated trial and error, which can be very costly. Games offer a low-cost or even zero-cost platform for validating various algorithms and solutions by simulating or emulating real-world scenarios. Algorithms initially developed for gaming are subsequently applied to various real-world problems, generating social benefits across all aspects of life. This Special Issue, entitled "Algorithms for Game AI", explores new and innovative approaches for addressing challenges in game AI. These approaches range from traditional algorithms like planning and searching to modern algorithms such as deep reinforcement learning. The papers in this Special Issue address both the theoretical and practical challenges of the application of these algorithms. This reprint presents eleven papers covering a wide range of game AI topics, including the quantification of non-transitivity in chess, the expressiveness of level generators in Super Mario Bros, Mahjong as a new game AI benchmark, new MARL algorithms to reduce Q-value bias, surveys of various AI algorithms in cyber defense, energy areas and games, the application of MCTS in Amazons, the application of deep reinforcement learning in autonomous vehicle driving, and the application of transformers in both offline RL and imitation learning. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9783725849017
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Buch. Zustand: Neu. Algorithms for Games AI | Buch | Englisch | 2025 | MDPI AG | EAN 9783725849017 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Bestandsnummer des Verkäufers 133845519
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