The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder.
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Umut Konur received the B.S. and the M.S. degrees in computer engineering from Bogazici University, Istanbul, Turkey, in 2003 and 2006, respectively. He is currently a Research Assistant there and pursuing a Ph.D. degree. His research interests are in biomedical image processing, intelligent decision making systems, and data compression.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder. 60 pp. Englisch. Bestandsnummer des Verkäufers 9783838317410
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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Konur UmutUmut Konur received the B.S. and the M.S. degrees in computer engineering from Bogazici University, Istanbul, Turkey, in 2003 and 2006, respectively. He is currently a Research Assistant there and pursuing a Ph.D. degree. . Bestandsnummer des Verkäufers 5412420
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 60 pp. Englisch. Bestandsnummer des Verkäufers 9783838317410
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder. Bestandsnummer des Verkäufers 9783838317410
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Taschenbuch. Zustand: Neu. 3D Mesh Geometry Compression with a Set Partitioning Approach | Compressing Mesh Geometry using Spectral Methods and a Set Partitioning Algorithm | Umut Konur | Taschenbuch | 60 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838317410 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. Bestandsnummer des Verkäufers 101252484
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