Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time.
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Nasim Sedaghat is currently developing multi-platform high quality 3D games. She completed her Masters at Concordia University by September 2008 in Computer Graphics and her B.Sc at Sharif University in Computer Engineering. She was working on different aspects of human hair modeling and rendering in real-time.
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Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time. 128 pp. Englisch. Bestandsnummer des Verkäufers 9783838329215
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Anbieter: moluna, Greven, Deutschland
Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Sedaghat NasimNasim Sedaghat is currently developing multi-platform high quality 3D games. She completed her Masters at Concordia University by September 2008 in Computer Graphics and her B.Sc at Sharif University in Computer Enginee. Bestandsnummer des Verkäufers 5413537
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Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time.Books on Demand GmbH, Überseering 33, 22297 Hamburg 128 pp. Englisch. Bestandsnummer des Verkäufers 9783838329215
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time. Bestandsnummer des Verkäufers 9783838329215
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Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Real-Time Hair Modeling and Rendering using Ray Tracing on GPU | Introducing "Continual Cylinders" to represent hairs | Nasim Sedaghat | Taschenbuch | 128 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838329215 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu Print on Demand. Bestandsnummer des Verkäufers 101253296
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 128 pages. 8.66x5.91x0.28 inches. In Stock. Bestandsnummer des Verkäufers 383832921X
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