The beginning of the game can be attributed to the distant past, even from the beginning of man. In fact, the game is a part of human life from birth to death and is included in the entire history of humanity. Biologically, humans need movement and play is an important part of this movement. Humans need to think for their mental and social development, and play is the leaven of thinking. Children's play is a phenomenon that, in the civilization and culture of various societies, has focused the thoughts of people and experts in all eras. In the oldest images and paintings obtained from ancient Egypt, tools such as balls, dolls, animals and children's chariots are also present. They wear special masks on their faces and engage in dramatic games. These images show that in ancient civilizations, play is considered one of the necessities of children's lives, and adults make toys. Various people encouraged children to play. Today, with the change in lifestyle and the spread of apartment living, children are somewhat deprived of active games. One of these games is a computer game that requires fast processing of information and providing logical and extremely fast answers.
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Mina EsmailiDepartment of Exceptional Children Psychology, Central Tehran Branch, Islamic Azad University, Tehran, Iran.Farzaneh ShiralinejadDepartment of Educational Psychology, Central Tehran Branch, Islamic Azad University, Tehran, Iran.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The beginning of the game can be attributed to the distant past, even from the beginning of man. In fact, the game is a part of human life from birth to death and is included in the entire history of humanity. Biologically, humans need movement and play is an important part of this movement. Humans need to think for their mental and social development, and play is the leaven of thinking. Children's play is a phenomenon that, in the civilization and culture of various societies, has focused the thoughts of people and experts in all eras. In the oldest images and paintings obtained from ancient Egypt, tools such as balls, dolls, animals and children's chariots are also present. They wear special masks on their faces and engage in dramatic games. These images show that in ancient civilizations, play is considered one of the necessities of children's lives, and adults make toys. Various people encouraged children to play. Today, with the change in lifestyle and the spread of apartment living, children are somewhat deprived of active games. One of these games is a computer game that requires fast processing of information and providing logical and extremely fast answers. 96 pp. Englisch. Bestandsnummer des Verkäufers 9786205523308
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The beginning of the game can be attributed to the distant past, even from the beginning of man. In fact, the game is a part of human life from birth to death and is included in the entire history of humanity. Biologically, humans need movement and play is an important part of this movement. Humans need to think for their mental and social development, and play is the leaven of thinking. Children's play is a phenomenon that, in the civilization and culture of various societies, has focused the thoughts of people and experts in all eras. In the oldest images and paintings obtained from ancient Egypt, tools such as balls, dolls, animals and children's chariots are also present. They wear special masks on their faces and engage in dramatic games. These images show that in ancient civilizations, play is considered one of the necessities of children's lives, and adults make toys. Various people encouraged children to play. Today, with the change in lifestyle and the spread of apartment living, children are somewhat deprived of active games. One of these games is a computer game that requires fast processing of information and providing logical and extremely fast answers.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 96 pp. Englisch. Bestandsnummer des Verkäufers 9786205523308
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Taschenbuch. Zustand: Neu. Games and Cognitive Functions: Problem-Solving and Critical Thinking | Mina Esmaili (u. a.) | Taschenbuch | Englisch | 2023 | Scholars' Press | EAN 9786205523308 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Bestandsnummer des Verkäufers 127137624
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The beginning of the game can be attributed to the distant past, even from the beginning of man. In fact, the game is a part of human life from birth to death and is included in the entire history of humanity. Biologically, humans need movement and play is an important part of this movement. Humans need to think for their mental and social development, and play is the leaven of thinking. Children's play is a phenomenon that, in the civilization and culture of various societies, has focused the thoughts of people and experts in all eras. In the oldest images and paintings obtained from ancient Egypt, tools such as balls, dolls, animals and children's chariots are also present. They wear special masks on their faces and engage in dramatic games. These images show that in ancient civilizations, play is considered one of the necessities of children's lives, and adults make toys. Various people encouraged children to play. Today, with the change in lifestyle and the spread of apartment living, children are somewhat deprived of active games. One of these games is a computer game that requires fast processing of information and providing logical and extremely fast answers. Bestandsnummer des Verkäufers 9786205523308
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