Youubi Gamer: Application based on gamification and geolocation - Softcover

De Oliveira, Everton Jales; De S Monteiro, Bruno; Milton M Neto, Francisco

 
9786206076964: Youubi Gamer: Application based on gamification and geolocation

Inhaltsangabe

It was established as an objective to design, develop and evaluate an application that uses u-learning elements that integrates gamification elements, called here Youubi Gamer, making use of the Youubi API services, and analyse the impacts on the learning practices and strategies adopted by its users. To achieve the established goal, the method was divided into two phases. In the first phase, design thinking was used, composed of four stages. Immersion, brainstorming of ideas, prototyping and implementation. The second phase of the method makes use of qualitative and quantitative techniques of data collection, such as application of profile questionnaire, satisfaction questionnaire, diaries, and focus group. As results of the work we have the Youubi Gamer application that was evaluated during the period of a week in a higher education institution. After the collection and analysis of the data, it was verified, with the introduction of Youubi Gamer, the emergence of new learning practices on the part of the students, and an increase in their engagement due to the gamification elements present in the application.

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Über die Autorin bzw. den Autor

Laureata in Informatica (2016) presso l'UFERSA e membro del Centro Tecnologico per l'Ingegneria del Software (NTES) dal 2013. Lavora nella ricerca e nello sviluppo di giochi digitali per bambini autistici e ha esperienza nello sviluppo di applicazioni mobili per sistemi Android, nello sviluppo di giochi digitali e nella programmazione.

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