The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality.
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Ahmad Fuad Saad teaches classes for high school students in Electronics, Computer languages, and Computer Maintenance.Andreea Ionica is a PhD supervisor in the field of Management and Engineering. Monica Leba is a PhD supervisor in the field of System Control Engineering.
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Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality. 260 pp. Englisch. Bestandsnummer des Verkäufers 9786206755265
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Anbieter: Books Puddle, New York, NY, USA
Zustand: New. Bestandsnummer des Verkäufers 26405955312
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Anbieter: moluna, Greven, Deutschland
Zustand: New. Bestandsnummer des Verkäufers 1199700020
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Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. Print on Demand. Bestandsnummer des Verkäufers 407231791
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Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
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Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 260 pp. Englisch. Bestandsnummer des Verkäufers 9786206755265
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality. Bestandsnummer des Verkäufers 9786206755265
Anzahl: 1 verfügbar