The transition to a competency-based approach in mathematics education is based on the need for students to acquire competencies that go beyond mere theoretical knowledge. This approach focuses on the practical application of knowledge, developing in students the ability to solve problems, think critically and work in teams. Traditional assessment, based on written tests, has proven to be insufficient to measure these competencies effectively. In contrast, competency-based assessment methods, such as performance tests and projects, allow for a more holistic and contextualized assessment of student learning. Gamification, on the other hand, defined as the use of game elements in non-game contexts, has gained popularity as a pedagogical strategy in teaching and learning. This strategy is based on the premise that gaming can make learning more attractive and motivating for students, gamification allows teachers to adapt their strategies to the needs and preferences of students, awakening their love and interest for the subject.
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Quito, Ecuador 33 years old. Education professional specialized in Mathematics and Physics, with 10 years of teaching experience in the education of children and young people in elementary, middle and high school. Noted for her dedication, patience, ability to inspire her students, and exceptional communication and leadership skills.
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The transition to a competency-based approach in mathematics education is based on the need for students to acquire competencies that go beyond mere theoretical knowledge. This approach focuses on the practical application of knowledge, developing in students the ability to solve problems, think critically and work in teams. Traditional assessment, based on written tests, has proven to be insufficient to measure these competencies effectively. In contrast, competency-based assessment methods, such as performance tests and projects, allow for a more holistic and contextualized assessment of student learning. Gamification, on the other hand, defined as the use of game elements in non-game contexts, has gained popularity as a pedagogical strategy in teaching and learning. This strategy is based on the premise that gaming can make learning more attractive and motivating for students, gamification allows teachers to adapt their strategies to the needs and preferences of students, awakening their love and interest for the subject.Books on Demand GmbH, Überseering 33, 22297 Hamburg 52 pp. Englisch. Bestandsnummer des Verkäufers 9786207921041
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The transition to a competency-based approach in mathematics education is based on the need for students to acquire competencies that go beyond mere theoretical knowledge. This approach focuses on the practical application of knowledge, developing in students the ability to solve problems, think critically and work in teams. Traditional assessment, based on written tests, has proven to be insufficient to measure these competencies effectively. In contrast, competency-based assessment methods, such as performance tests and projects, allow for a more holistic and contextualized assessment of student learning. Gamification, on the other hand, defined as the use of game elements in non-game contexts, has gained popularity as a pedagogical strategy in teaching and learning. This strategy is based on the premise that gaming can make learning more attractive and motivating for students, gamification allows teachers to adapt their strategies to the needs and preferences of students, awakening their love and interest for the subject. Bestandsnummer des Verkäufers 9786207921041
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