This thesis investigates which methodology can be used to achieve the best learning effect in scientific educational games. First, an understanding of the learning process is developed and the essential prerequisites for optimal learning success are determined. Subsequently, the methods of several educational games that are already available on the market are examined. At the end of the study, the findings are used to develop a prototype educational game with content from entomology (the study of insects) and the results are compiled.
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Paul Sobkowiak es un informático especializado en medios de comunicación (B.Sc.) de Renania del Norte-Westfalia y desarrolla diversos programas de software educativo, como 'Enter the Moon' e 'Insect Worlds'.
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This thesis investigates which methodology can be used to achieve the best learning effect in scientific educational games. First, an understanding of the learning process is developed and the essential prerequisites for optimal learning success are determined. Subsequently, the methods of several educational games that are already available on the market are examined. At the end of the study, the findings are used to develop a prototype educational game with content from entomology (the study of insects) and the results are compiled. Bestandsnummer des Verkäufers 9786208995492
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This thesis investigates which methodology can be used to achieve the best learning effect in scientific educational games. First, an understanding of the learning process is developed and the essential prerequisites for optimal learning success are determined. Subsequently, the methods of several educational games that are already available on the market are examined. At the end of the study, the findings are used to develop a prototype educational game with content from entomology (the study of insects) and the results are compiled.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch. Bestandsnummer des Verkäufers 9786208995492
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Taschenbuch. Zustand: Neu. How does playful learning really work? | Prototyping an educational game about the insect world | Paul Sobkowiak | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786208995492 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu. Bestandsnummer des Verkäufers 133555648
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