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Unity游戏开发技术[WX]程明智国防工业出版社9787118082302 - Softcover

 
9787118082302: Unity游戏开发技术[WX]程明智国防工业出版社9787118082302
  • ISBN 10 7118082309
  • ISBN 13 9787118082302
  • EinbandTapa blanda
  • SpracheChinesisch
  • Anzahl der Seiten100000

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CHENG MING ZHI
ISBN 10: 7118082309 ISBN 13: 9787118082302
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paperback. Zustand: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-08-01 Pages: 230 Publisher: National Defence Industry Press title: Unity game development technology (with the DVD) List Price: $ 39.00 Author: Cheng Mingzhi Press: National Defense Industry Press Publication Date : August 1. 2012 ISBN: 9787118082302 words: Pages: 230 Edition: 1st Edition Binding: Paperback: Weight: 422 g Editors' Choice Unity game development technology can be used as a college student learning textbooks online game development courses online game developer learning can also be used as a reference book. Summary Unity game development technology combined with a large number of Unity game development instance. to introduce the Unity game development process required to master the knowledge points to the instance of the Unity game development as the main line. with the main focus on practicality and operability Unity game development technology is divided into eight chapters. tells Unity basic introduction. Unity game scene created Unity game script introduces the basic concepts of Unity in model import and materials. model interaction production. GUl graphical interface. Unity in Artificial Intelligence and Life system knowledge and Unity game output. Unity foundation of Contents Chapter 1 Introduction 1.1 install the Unity 3D 1.2 Unity 3D Interface Introduction 1.2.1 Learning the Interface learning interface 1.2.2 Customizing Your Workspace 1.3 three-dimensional navigation custom workspace basic concepts of operation 1.4 Unity 3D 1.4.1 Asset Workflow resources work the process 1.4.2 Creating Scenes create scenes Publishing. Builds with easy-compiled 1.4.3 released Chapter 2 of the exercises scene file to create a new project file 2.1.2 save folder to create a basic game scenes 2.1 project folder created 2.1.1 2.2 create the ground walking around set 2.2.1 2.2.2 Lighting 2.2.3 renamed 2.3 to create a walk around objects 2.2.4 scene objects to create the box and set the physical attributes 2.3.1 create box boxes Add physical properties 2.3.2 2.4 Unity pre- Let 2.4.1 default object concept 2.4.2 the custom crafted 2.4.3 default objects default objects 2.5 draw terrain 2.5.1 ground the 2.5.3 terrain elevation create 2.5.2 parallel light added add lawn texture and reduce the 2.6 draw bushes 2.6.1 2.6.2 Add the underbrush 2.7 Add 2.8 trees sky box 2.9 add fog and shadow effects exercises Chapter 3 Script 3.1 Unity script Introduction 3.1.1 Unity script file to create 3.1.2 common operations 3.2 variables and syntax 3.2.1 Variables 3.2.2 syntax 3.3 functions and events function 3.3.2 3.3.1 3.4.1 arithmetic operators Event 3.4 Operators 3.4.2 Assignment Operators 3.4.3 Comparison Operators 3.4.4 logical operators 3.4.5 Operators 3.4.6 Operators a priority 3.5 if statement the 3.6 switch statement and loop statement 3.6.1 switch statement 3.6.2 loop statement 3.7 Unity core class 3.8 variable scope 3.8.1 local variable 3.8 .2 member variable Exercises Chapter 4 Unity 4.1 3ds Max 3D software to create 3D models and UV mapping model import the basic concepts of the material production 4.1.1 using 3ds Max 3D models 4.1.2 using 3ds Max production uv mapping 4.2 4.1.3 normal normal bump map making textures Specification shader 4.4 Unity 4.3 Unity model import interesting three-dimensional axes 4.5 Unity 4.6 local and global coordinate system 4.7 throwing an object instance making exercises Chapter 5 The model the interaction produced 5.1 wall interactive animation 5.1.1 objects add animation 5.1.2 add animation scripts 5.1.3 animate open range 5.2 Special Effects Effects 5.2.1 understand particle system 5.2.2 sparks ignited 5.3 Effects Production 5.3.1 to pickup objects 5.3.2 ready the grenade 5.3.3 grenade scripting 5.3.4 Add 5.3.5 5.4 add audio exercises Chapter 6 GUI graphical user interface and menu 6.1 Understanding Unity GUI graphical user interface 6.1 scripting. 1 Game Interface Elements. Bestandsnummer des Verkäufers FT041448

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