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Paperback. Zustand: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G7302135541I3N10
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Anbieter: Goodwill of Silicon Valley, SAN JOSE, CA, USA
Zustand: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear. Bestandsnummer des Verkäufers GWSVV.7302135541.G
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Anbieter: liu xing, Nanjing, JS, China
paperback. Zustand: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 688 Publisher: Tsinghua University Press Pub. Date :2003-2-12. Object-Oriented Software Engineering with UML models and java Tsinghua University Bernd Contents: Foreword Preface Acknowledgements translator. then start Part 1 of Chapter 1 of Software Engineering Introduction 1.1 Introduction: The failure of software engineering software engineering 1.3 1.2 What is the concept of software engineering. software engineering development activities 1.4 1.5 1.6 management software development arena Case Study 1.7 Recommended Reading 1.8 Exercises References Chapter 2 Modeling with UML 2.2 UML 2.1 Introduction 2.3 Summary of modeling activities as outlined in 2.4 UML-depth perspective 2.5 Recommended Reading 2.6 Exercises References Chapter 3 3.1 Introduction The project organization and communication: a case of rocket 3.2 Project Summary 3.3 Project Overview 3.4 Project Organization 3.5 Organization review of communication activities 3.6 Recommended Reading 3.7 Exercises References Part 2. Chapter 4. dealing with the complexity of the demand for 4.1 Introduction: The availability requirements for instance 4.2 Overview 4.3 Requirements 4.4 Requirements for the concept of access management requirements for activities 4.5 4.6 4.7 Case Study Arena Recommended Reading 4.8 Exercises Literature Chapter 5 Analysis 5.1 Introduction: Optical Mirage 5.2 Analysis Overview 5.3 Analysis of the concept 5.4 analysis activities: from use cases to object 5.5 Analysis Management 5.6 arena Case Study 5.7 Recommended Reading 5.8 Exercises References Chapter 6 System Design: Decomposition Systems 6.1 Introduction : example of a floor-planning system design 6.2 Overview 6.3 System 6.4 System design concept design activities: from the object to the sub-6.5 Recommended Reading 6.6 Exercises References Chapter 7 System Design: Implementation of design objectives 7.1 Introduction: an example of a redundant system 7.2 7.3 Overview of the concept of system design activities: UML deployment diagram 7.4 System design activities: implementing the design goals Arena 7.5 System Design Management Case Study 7.6 Recommended Reading 7.8 Exercises 7.7 References Chapter 8 Object Design: reuse pattern solution 8.1 Introduction: The setback 8.2 object 8.3 Overview of the concept of design reuse: solution objects. inheritance. and reuse of design patterns 8.4 activities: selection of design patterns and reusable components 8.5 8.6 arena management Recommended Reading Case Study 8.7 References 8.8 Exercises Chapter 9. Object Design: Introduction Interface Specification 9.1 : example of a railway 9.2 interface specifications outlined in the concept of interface specifications 9.3 9.4 interface specifications activities . Chapter 10 is mapped to the model code Chapter 11. Part 3 test administration change the basic principles of management Chapter 12 Chapter 13 Configuration Management Project Management Chapter 14 Chapter 15 Chapter 16 of the software life cycle methodology: a variety of factors into account Part 4 Appendix A Appendix B Glossary design pattern referencesFour Satisfaction guaranteed,or money back. Bestandsnummer des Verkäufers L87089
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