Paperback. Pub October 2006 337 Tsinghua University Press book describes a three-dimensional computer graphics. with particular emphasis on the basic principles of mathematics and computer graphics. It contains describes how to use the cross OpenGL platform programming environment. it also contains the source code of the ray-tracing package (software for free download from the book's Web site). Book covers fully treated transform and views. light and shading model the interpolation mean. Bessa Sargon line and B-spline curve. ray tracing and well shot. rays of the intersection test. also involves not contain the depth of texture mapping and color theory. The book also covers animation production. including a four-tuple. orientation. and inverse kinematics. In the appendix to review the terms of the vector and matrix math knowledge. The book audience is...
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paperback. Zustand: New. Paperback. Pub Date: October 2006 Pages: 337 Publisher: Tsinghua University Press book describes a three-dimensional computer graphics. with particular emphasis on the basic principles of mathematics and computer graphics. It contains describes how to use the cross OpenGL platform programming environment. it also contains the source code of the ray-tracing package (software for free download from the book's Web site). Book covers fully treated transform and views. light and shading model the . Bestandsnummer des Verkäufers CC002050
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