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Game Engine Culture(s) (Cinema. Post-cinema & digital cultures) - Softcover

Bittanti, Matteo; Ruffino, Paolo; Catricalà, Valentino

 
9788869775512: Game Engine Culture(s) (Cinema. Post-cinema & digital cultures)

Inhaltsangabe

Game Engine Culture(s) examines game engines as cultural infrastructures rather than neutral production tools. Across studies of Unity, Unreal, RAGE, RPG Maker, Minecraft, asset stores, higher education, live simulations, glitch, modding, and contemporary art, the volume traces how engines shape workflows, aesthetics, labour, memory, agency, and imagination. Its contributors show how these systems enable creativity while imposing defaults, constraints, and platform logics that organise what can be made, seen, taught, and contested. Bringing together game studies, media theory, softwar e studies, and art criticism, the book offers a critical account of the engine as a central apparatus of contemporary visual culture.

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Über die Autorin bzw. den Autor

Matteo Bittanti is Associate Professor at IULM University (Milan, Italy), where he is Programme Manager of the Master of Arts in Game Design and a member of the Board of the PhD programme in Visual and Media Studies. His research spans media studies, game studies, digital humanities, visual studies, and cultural studies, with particular emphasis on videogame technologies as cultural infrastructures. Across scholarship, curatorial work, and artistic research, he examines how engines, pipelines, and modifiable systems shape aesthetic norms, authorial positions, and the politics of digital representation. He has developed projects and teaching that connect engine analysis to contemporary art and critical making, with a sustained interest in how proprietary toolchains encode assumptions about bodies, space, violence, and the legibility of worlds.

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