Get Agile!: Scrum for UX, Design & Development - Softcover

Jongerius, Pieter

 
9789063693022: Get Agile!: Scrum for UX, Design & Development

Inhaltsangabe

Scrum is a project management method that dissolves boundaries and distributes responsibilities which in other methods have been protected for years. It is a radically different way of working: as many activities as possible take place at the same time, in the same room. Scrum is fast and delivers very high product quality at the same time.

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Über die Autorinnen und Autoren

Pieter Jongerius (author and editor-in-chief) is a partner at the Dutch design agency Fabrique. Pieter has been a pioneer of using Scrum in design and development projects. He was involved in Scrum projects for clients in retail and fashion amongst others and has written a number of leading articles about Scrum.

Anna Offermans, Anton Vanhoucke, Patrick Sanwikarja and Jeroen van Geel (co-authors), are all senior Scrum Masters at Fabrique. They have had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.



Anton Vanhoucke, is a senior Scrum Masters at Fabrique. He has had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.

Anna Offermans is a senior Scrum Masters at Fabrique. She has had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.

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Scrum is a project management method that dissolves boundaries and distributes responsibilities which in other methods have been protected for years. It is a radically different way of working: as many activities as possible take place at the same time, in the same room. Scrum is fast and elivers very high product quality at the same time.

The book is a manual. It is aimed at everyone who works on interactive products in a design & development environment. It contains all of the basic information required for getting started with Scrum, but also offers a number of in-depth chapters looking at topics which even the most experienced Scrummers have trouble with on a daily basis. If you are experienced, you
will find the advanced tips and tricks useful. If you are just considering Scrum, this book will most certainly get you enthusiastic!

Pieter Jongerius (author and editor-in-chief) is a partner at the Dutch design agency Fabrique. Pieter has been a pioneer of using Scrum in design and development projects. He was involved in Scrum projects for clients in retail and fashion amongst others and has written a number of leading articles about Scrum.

Anna Offermans, Anton Vanhoucke, Patrick Sanwikarja and Jeroen van Geel (co-authors), are all senior Scrum Masters at Fabrique. They have had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.

* Scrum introduction, advanced skills and everyday handbook in one
* Access to exclusive online resources and video's
* Very useful for agencies, in-house professionals and product owners

Auszug. © Genehmigter Nachdruck. Alle Rechte vorbehalten.

Get Agile!

By Pieter Jongerius

BIS Publishers

Copyright © 2012 BIS Publishers
All rights reserved.
ISBN: 978-90-6369-302-2

Contents

Preface,
1. Introduction,
2. What, why, when,
3. How to set up a project,
4. Sprint 0,
5. Go sprint!,
6. Sprinting secrets,
7. Troubleshooting,
8. Meet the team,
Glossary,


CHAPTER 1

Introduction


by Pieter Jongerius


With Scrum, you as the design & development team invite the client into your territory. Together you will develop the insights and products which will help his business grow. You will be open to his ideas and you will be required to expose many different facets of yourself. Together you will overcome disappointments and celebrate victories. Selling Scrum is selling an experience. Scrum is never boring!

Due to the set rules in Scrum projects, dilemmas come to light at top speed: break off or give a bit more time? Discuss now or let things simmer? Dig into it or make assumptions? This requires the very best from teams. In this book the main steps and issues are discussed, and team members tell us about their experience:

2. What, Why, When - This chapter discusses the history and philosophy of Scrum, the reasons for applying it, but also possible reasons why not to use Scrum.

3. How to set up a project - If you've decided to scrum, you will want to know what the team has to look like, how much time it costs, what the structure of Scrum projects is and what the requirements are in terms of organization and facilities.

4. Sprint 0 - This first special stage provides base and defines direction. How do you get to grips with the assignment? How do you get the right ambition in the team? The team will start ideation, do basic design and set up technical architecture. It will divide the project into manageable chunks.

5. Go sprint! - This is the real deal. Kick-offs, progress monitoring, evaluations and more. This chapter focuses on the daily practice of the Scrum.

6. Sprinting Secrets - Now that the basics of Scrum are covered, we can elaborate on some of our real secrets: how can you simultaneously design and develop? How do you maintain or enhance your creativity? How do you deal with difficult product owners?

7. Troubleshooting - Like in any good handbook there is a problem solving section. The most common problems are briefly described and we offer possible solutions.

8. Meet the Team - Eight team members from different disciplines (director, interaction designer, visual designer, developer, Scrum Master, project manager, client) each answer important questions about their role, how Scrum has helped them, about the dangers, etc. We offer links to five minute video interviews online.

9. Glossary - Yes, Scrum uses a lot of slang terms. Here are the most important ones.


Scrum is one of the most difficult processes to master. It all comes down to the ability to improvise, craftmanship, and authentic hard-won team building (so not the semi-survival blindfolded paintball-on-a-ledge surrogate teambuilding that you can buy just anywhere). Take this handbook with you wherever you scrum, you will need it!

In the next chapter we will start with the first step: deciding whether to use Scrum or not.

CHAPTER 2

What, Why, When


by Pieter Jongerius


There are many different reasons why teams and organizations want to Scrum. There are also situations, however, in which Scrum won't work. This chapter looks at the main ones.


2.1 It all began with waterfall<

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