Gratis für den Versand innerhalb von/der USA
Versandziele, Kosten & DauerAnbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers GB-9789355513441
Anzahl: 2 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers GB-9789355513441
Anzahl: 2 verfügbar
Anbieter: Vedams eBooks (P) Ltd, New Delhi, Indien
Soft cover. Zustand: New. Description Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data.br> By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is 'Event Handling' and 'Interface'. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. Who this book is for If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents 1. What is Unreal Engine? 2. Math for Game Design 3. Editor Basics and Epic Launcher 4. Using Blueprints 5. Project Templates and User Interaction 6. Game Objects and Materials 7. Simple Data 8. Interfaces and Event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances 10. Game Objects (Advanced) and Serialisation 11. Audio and Particles 12. Packaging. Bestandsnummer des Verkäufers 148632
Anzahl: 5 verfügbar
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Zustand: New. 2022. Paperback. . . . . . Bestandsnummer des Verkäufers V9789355513441
Anzahl: 2 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 336 pages. 9.25x7.50x0.76 inches. In Stock. Bestandsnummer des Verkäufers __9355513445
Anzahl: 2 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2022. Paperback. . . . . . Books ship from the US and Ireland. Bestandsnummer des Verkäufers V9789355513441
Anzahl: 2 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 336 pages. 9.25x7.50x0.76 inches. In Stock. Bestandsnummer des Verkäufers zk9355513445
Anzahl: 1 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users'' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. Bestandsnummer des Verkäufers 9789355513441
Anzahl: 2 verfügbar
Anbieter: Speedyhen, London, Vereinigtes Königreich
Zustand: NEW. Bestandsnummer des Verkäufers NW9789355513441
Anzahl: 2 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. KlappentextFurthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users input data. Towards the end, you will learn how to interact with the game objects a. Bestandsnummer des Verkäufers 797123243
Anzahl: 2 verfügbar