Description
Designing a scalable Unity project requires more than just coding—it demands thoughtful planning, structured architecture, and adherence to best practices. This book is your ultimate guide to building modular and maintainable Unity projects using C# and proven game architecture techniques. This book provides the tools and knowledge you need to plan, build, and optimize projects with confidence.
This book offers a comprehensive guide to game architecture in Unity, starting with the fundamentals and progressing to practical implementation. It covers essential object-oriented programming (OOP) concepts like encapsulation and inheritance, and delves into clean code principles (SOLID) for building maintainable games. You will learn popular design patterns such as singleton and observer, and how to use UML diagrams for project planning. The book provides best practices for setting up Unity projects, including selecting rendering pipelines and utilizing namespaces. It explores proven game architectures and guides you through building a sample Unity project using MVC. Finally, it equips you with debugging techniques and resources for further learning.
By the end of this book, you will have the knowledge and skills to design, develop, and maintain complex games in Unity. You will be able to create clean, efficient, and scalable game code, ensuring your projects are robust, maintainable, and ready for future expansion.
What you will learn
● Master OOP concepts and apply SOLID principles for clean, flexible, and modular Unity project architecture.
● Visualize complex systems with UML diagrams for clear project breakdown and planning.
● Explore proven game architectures like MVC and MVCS for modular Unity development.
● Enhance debugging skills to identify and fix issues efficiently using Unity tools.
● Optimize performance with batching, memory management, lightmapping, and collision management.
● Deliver high-performance projects with Unity by improving gameplay flow and reducing bottlenecks.
Who this book is for
This book is for beginner to mid-level Unity developers who want to upskill their capability to manage Unity projects from a scalability and flexibility point of view. Advanced users can also refine their approach and consolidate their existing knowledge into a cohesive, scalable architecture. Additionally, this book is highly valuable for team leads and senior developers who are responsible for laying the foundation for projects that junior developers will follow.
Table of Contents
1. Introduction to Game Architecture
2. Revisiting Object-oriented Programming Concept
3. Design Principles for Clean Code
4. Essential Design Patterns
5. Unified Modeling Language Essential
6. Best Practices to Start a Unity Project
7. Proven Game Architecture to Use
8. Sample Unity Project using MVC: Part 1
9. Sample Unity Project using MVC: Part 2
10. Performance Testing and Optimization Strategies for Unity Projects
11. Where to Go Next
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. Bestandsnummer des Verkäufers 409897920
Anzahl: 1 verfügbar
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. Bestandsnummer des Verkäufers 26404304927
Anzahl: 1 verfügbar
Anbieter: Goodwill of Greater Milwaukee and Chicago, Racine, WI, USA
Zustand: good. Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should have minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy. Bestandsnummer des Verkäufers SEWV.9365898412.G
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G9365898412I2N00
Anzahl: 1 verfügbar
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New. Bestandsnummer des Verkäufers 50001878-n
Anzahl: Mehr als 20 verfügbar
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Paperback or Softback. Zustand: New. Learning Game Architecture with Unity: Architect scalable Unity projects with proven design principles and patterns (English Edition). Book. Bestandsnummer des Verkäufers BBS-9789365898415
Anbieter: PBShop.store US, Wood Dale, IL, USA
UNK. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9789365898415
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 50001878
Anzahl: Mehr als 20 verfügbar
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
Mixed Media Product. Zustand: New. Bestandsnummer des Verkäufers LU-9789365898415
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
UNK. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9789365898415
Anzahl: Mehr als 20 verfügbar