Provides the fundamentals of computer graphics and their applications. It helps the reader to understand:
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Provides the fundamentals of computer graphics and their applications. It helps the reader to understand: how computer hardware interacts with computer graphics how to draw various objects how realistic images are formed how we see pictures move how different colours are generated from visible light. At every stage, detailed experiments with suitable figures are provided. More than 250 unsolved problems are provided at the end of chapters. A large number of solved examples and programmes in C are provided in the appendices. New features in this edition: A new chapter on "Segment". Coverage of illumination models and shading models. More discussion of algorithms. Addition of solved exercises at the end of chapters. Inclusion of computer graphics related mathematics.
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Versandziele, Kosten & DauerAnbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. Bestandsnummer des Verkäufers 1897830183
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Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. pp. 422. Bestandsnummer des Verkäufers 94599922
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Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 422 Index 3rd Edition. Bestandsnummer des Verkäufers 2697830189
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Anbieter: Books in my Basket, New Delhi, Indien
N.A. Zustand: New. ISBN:9789382332510. Bestandsnummer des Verkäufers 2253305
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Anbieter: Vedams eBooks (P) Ltd, New Delhi, Indien
Soft cover. Zustand: New. Zustand des Schutzumschlags: New. 3rd Edition. Contents: Foreword. Preface to the Second Edition. 1. Introduction to Computer Graphics. 2. Display Devices. 3. Interactive Devices. 4. Scan Conversion. 5. 2-D Transformations. 6. 2D Viewing Transformation and Clipping. 7. 3-D Transformations. 8. Projection. 9. 3-D Viewing and Clipping. 10. Hidden Lines and Hidden Surfaces. 11. Bezier Curves and B-Splines. 12. Animation. 13. Multimedia. 14. Color Models. 15. Illumination Models and Shading Models. Appendices. Index. The present book provides fundamentals of Computer Graphics and its applications. It helps the reader to understand: how computer hardware interacts with computer graphics; how it draws various objects, namely, line, circle, parabola, hyperbola, etc.; how realistic images are formed; how we see pictures move; and how different colors are generated from visible light. At every stage, detailed experiments with suitable figures are provided. More than 250 unsolved problems have been given at the end of chapters in the book. A large number of solved examples and programs in C are provided in the Appendices. New Features in this Edition: A new chapter on "Segment". Coverage of illumination models and shading models. More discussion of algorithms. Addition of solved exercises at the end of chapters. Inclusion of computer graphics related mathematics. (jacket). Bestandsnummer des Verkäufers 114491
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Anbieter: dsmbooks, Liverpool, Vereinigtes Königreich
Paperback. Zustand: Like New. Like New. book. Bestandsnummer des Verkäufers D8F0-0-M-9382332510-6
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