Minor Platforms in Videogame History (Games and Play) - Hardcover

Nicoll, Benjamin

 
9789462988286: Minor Platforms in Videogame History (Games and Play)

Inhaltsangabe

In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' game histories are anything but insignificant.

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Über die Autorin bzw. den Autor

Benjamin Nicoll is a Lecturer in Digital Media and Communication in the School of Communication and a member of the Digital Media Research Centre at Queensland University of Technology, Australia.

Von der hinteren Coverseite

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In *Minor Platforms in Videogame History*, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

Aus dem Klappentext

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In *Minor Platforms in Videogame History*, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

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9781041182900: Minor Platforms in Videogame History (Games and Play)

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ISBN 10:  1041182902 ISBN 13:  9781041182900
Verlag: Routledge, 2025
Softcover