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The Amazing History of Spinning Snowflake Snowman: How Gears, Motors, Music, and Lights Brought a Snowman to Life (The C.J. Tinker Animatronics Series, Band 6) - Softcover

Buch 6 von 8: The C.J. Tinker Animatronics Series

Tinker, C.J.; Tinker, Max

 
9798171083663: The Amazing History of Spinning Snowflake Snowman: How Gears, Motors, Music, and Lights Brought a Snowman to Life (The C.J. Tinker Animatronics Series, Band 6)

Inhaltsangabe

"That's it?"

Max Tinker had learned that when Grandpa says "I found something you might want to see," the thing is usually old, usually broken, and usually has wires. This time it was a snowman. Black top hat, blue vest, and the enormous smile of someone extremely happy about being a snowman.

Then Grandpa said: "Push the button."

Music started. The snowman swung side to side. His hat tipped. His arm moved. And a strand of snowflakes lit up and began spinning beside him — around and around, never once twisting the wires.

Max crouched down. He stood on his toes. He checked behind it.

"That thing is impossible."

"Those are usually the interesting ones."

The Amazing History of Spinning Snowflake Snowman is the investigation that followed: a store-shelf Christmas decoration from 2002, taken apart question by question, until a cheap plastic snowman turns out to be a small masterpiece of engineering on a budget.

INSIDE THIS BOOK

- How the snowflakes spin forever without tangling a single wire
- How one motor can move a body, a hat, an arm, and a strand of lights — and why adding more motors would have made the snowman worse
- What the circuit board actually decides, and what it only appears to decide
- Gemmy Industries, the company behind a singing fish, and what Billy taught them about making things move
- Why Christmas decorations didn't always move, and what changed
- How inflatable decorations work, and why the air doesn't just leak out
- That there isn't one Spinning Snowflake Snowman — there's a whole family of them
- What Christmas shopping actually looked like in 2002
- What breaks on a twenty-year-old snowman, and how people bring them back
- Who is still keeping these things alive, and why they bother

AND ONE ANSWER MAX DID NOT ENJOY

Somebody designed this snowman. Somebody chose one motor instead of four, decided how the hat should tip, and worked out the snowflake mechanism. Max searched. He found product listings, collector records, photographs, videos, repair threads, and a dozen different versions.

He never found a name.

That turned out to be the most useful thing in the book. Ordinary objects get made, sold, used, broken, and thrown away without anyone writing down who decided what. So this is also a book about how to investigate something when nobody has handed you the answers — and about why "we don't know yet" is a real answer, not a failure.

FOR KIDS WHO TAKE THINGS APART

Fourteen chapters, in two parts, with recurring features written for curious readers:

MAX WANTS TO KNOW — the questions that kept getting in the way
FOLLOW THE MOTION — tracing movement backward through a mechanism to find its source

You don't need a Spinning Snowflake Snowman. You don't need tools. Grandpa spends most of the book refusing to let Max near a screwdriver, on the grounds that you shouldn't open a machine before you know what you're looking for.

Book three in the series that began with The Amazing History of Furby and The Amazing History of Teddy Ruxpin. Furby asked how you make a machine feel like a creature. Teddy asked how you make a machine tell a story. The Snowman asks a quieter question: how much can you get out of one small motor and a very good idea?

An independent, unofficial book by two people who wanted to know how it worked. Not affiliated with, authorized by, or endorsed by Gemmy Industries or any other company mentioned in these pages.

Perfect for readers ages 8 to 14, reluctant readers who love facts, STEM and maker families, holiday-decoration collectors, and anyone who has ever looked at something ordinary and thought: hang on, how is it doing that?

Guess. Test. Change your mind.

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