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Raylib 6.0 Game Development with C: Build 2D and 3D Games, Master Graphics, Audio, Input, Shaders, and Create Cross-Platform Projects from Scratch - Softcover

C. Kent, Armando

 
9798176312157: Raylib 6.0 Game Development with C: Build 2D and 3D Games, Master Graphics, Audio, Input, Shaders, and Create Cross-Platform Projects from Scratch

Inhaltsangabe

Raylib 6.0 Game Development with C

What if you could turn your C programming skills into real 2D and 3D games, complete with responsive input, animation, audio, cameras, shaders, and polished gameplay systems?

Raylib 6.0 Game Development with C shows you how to build interactive projects from the ground up using Raylib 6.0 and C. Instead of focusing on isolated code samples, the book takes a practical, project-driven approach that helps you understand how individual features become complete game systems.

You will learn how to:

  • Set up Raylib 6.0, CMake, and a clean development workflow.
  • Build responsive applications with The Raylib Application Loop, timing, frame control, keyboard, mouse, gamepad, and touch input.
  • Create engaging 2D projects with textures, sprites, animation, cameras, collision detection, UI, HUDs, and gameplay systems.
  • Manage fonts, sound effects, music, files, configuration, save data, and resources.
  • Build a complete 2D game while combining gameplay, animation, audio, effects, interface, saving, and testing.
  • Move into Practical 3D Development with Raylib 6.0 using cameras, meshes, models, materials, lighting, terrain, and ray casting.
  • Work with Advanced 3D features including skeletal animation, animation blending, skinning, and playable gameplay systems.
  • Create visual effects with Shaders, Render Textures, and Custom Rendering.
  • Build graphical tools and utilities with Raylib and raygui.
  • Prepare projects for desktop, web, Android, Raspberry Pi, and other platforms, while learning about CMake, performance, debugging, testing, packaging, and deployment.

Each chapter keeps the emphasis on practical implementation, with chapter exercises that encourage you to modify the code, test your understanding, and extend the projects beyond the examples.

Whether you are an aspiring game developer, C programmer, hobbyist, student, or indie creator, this book gives you a practical foundation for Raylib game development, C game programming, 2D game development, 3D graphics, game programming, shaders, audio, input systems, and cross-platform development.

Stop limiting your ideas to tutorials and start building playable software.

Get your copy of Raylib 6.0 Game Development with C and start creating your own games from scratch.

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