Under the hill of Morrow lies a crypt of sixteen rooms. Torches burn in halls green with moss, skeletons still guard the corridors, bats wait in the dark, and three seals open the portal of the Moss Gate. Cryptmorrow is an original dungeon explorer for the Commodore 64, and this book shows you how to build it yourself, from the first byte on the screen to the finished game with its title, its music and its endings.
The complete game is yours. A free companion repository on GitHub holds the full source code of Cryptmorrow under the MIT license: the finished game, all eight steps of the book, 22 ready-made experiments, the automated tests and the tools. The game is also there ready to play, as a PRG file and as a 1541 disk image. The address is printed in the book.
Your workshop · Memory and the VIC-II · The tile engine · Text, torches and the frame · The explorer · The dungeon and the HUD · Objects, doors and the portal · The enemies · The blade and the damage · The SID and the music · Effects and sound modes · States, title and end screens · Packing, loading, measuring · Reading and checking the game · Glossary and index
A Windows PC and three free programs: the 64tass assembler, the VICE emulator and Python. On Linux the same commands can be typed by hand. The game is written for the PAL Commodore 64 and was tested in VICE.
Cryptmorrow is the second volume of the C64 Game Manual Series, where every book is independent and brings a new original game to life. Start the emulator, light the first torch and step under the Moss Gate.
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Anbieter: California Books, Miami, FL, USA
Zustand: New. Print on Demand. Bestandsnummer des Verkäufers I-9798176893793
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