Generative AI has already changed how games get made. The question isn't whether to use it — it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.
Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production — from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale — grounded in real tools, real studio data, and real legal cases, not speculation.
This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill — curation, taste, and the judgment to know what's actually good — more valuable than ever. This book teaches you that skill directly.
Inside, you'll learn:
Whether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward — written honestly, for people who build games for a living or hope to.
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Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends onWhere AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risksHow to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur outputThe real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understandThe ethics of AI-driven player manipulation, and a practical test for knowing where the line isA complete guided project - build a small, finished game using AI as a genuine creative collaboratorHow to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9798178250068
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PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9798178250068
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PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9798178250068
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: - The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends on- Where AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risks- How to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur output- The real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understand- The ethics of AI-driven player manipulation, and a practical test for knowing where the line is- A complete guided project - build a small, finished game using AI as a genuine creative collaborator- How to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. Bestandsnummer des Verkäufers 9798178250068
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Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
Paperback. Zustand: new. Paperback. Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends onWhere AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risksHow to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur outputThe real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understandThe ethics of AI-driven player manipulation, and a practical test for knowing where the line isA complete guided project - build a small, finished game using AI as a genuine creative collaboratorHow to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9798178250068
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