You've watched the tutorials. You've read the docs. You still haven't shipped a game.
That's not a discipline problem — it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.
Inside: when to hand off implementation and when to hold the leash tight — save systems that survive a mid-write crash — reading AI output critically instead of trusting it because it compiled — monetization and build pipeline gotchas that never show up in the Editor — and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.
You already know Unity. This is the part nobody taught you.
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