Reactive Publishing
Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture.
This book focuses on practical techniques for creating responsive games and real-time applications. You’ll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture.
What You’ll Learn:
• Core Rust patterns for game development
• Building complete games with Bevy and the Entity Component System (ECS)
• Efficient 2D and 3D rendering techniques
• Physics simulation and collision detection
• Optimizing for real-time performance
• Structuring large-scale interactive systems
Whether you’re an experienced Rust developer exploring game development or a game programmer looking to leverage Rust’s safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations.
Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: California Books, Miami, FL, USA
Zustand: New. Print on Demand. Bestandsnummer des Verkäufers I-9798197969927
Anzahl: Mehr als 20 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware. Bestandsnummer des Verkäufers 9798197969927
Anzahl: 2 verfügbar