“Make great game nights your business — without losing the magic.”
What if your love of tabletop RPGs could become a dependable side income — or your next career? Becoming A Professional Dungeon Master (The Retired Professor’s Guide) is a practical, field-tested roadmap for turning your GM chops into a polished, sustainable service. Written by Brian David Phillips with the steady hand of an educator who’s spent decades at the table, it treats the game as both creative studio and customer experience. You’ll get clear, copy-and-paste language for session zero, safety tools, onboarding, payment and refund policies, and those awkward messages nobody enjoys writing but every pro needs eventually.
Across concise, modular chapters, the book walks you from first listing to repeat clients. You’ll analyze platforms and marketplaces, set fair rates, and build systems that protect your time. You’ll learn how to market without sounding salesy, fill tables with the right players, and keep them coming back with reliable cadence, thoughtful debriefs, and small rituals that make game night “the best three hours of the week.” When problems pop up — and they will — you’ll have calm, humane troubleshooting for rules lawyers, spotlight hogs, and class clowns; scripts for misaligned expectations; and policies that stop ghosting and last-minute cancellations from derailing momentum. Tech gremlin on your VTT? There’s a boring, reliable fallback so the story never stalls.
Creative craft is front and center, too. Design sessions that breathe, alternate tension and release, and share spotlight so quieter players shine without becoming different people. Tune tone across tables that mix grim strategists and theater kids. Get concrete guidance for online and in-person play, one-shots and long arcs, even corporate team games. Prefer Pathfinder, FATE, Traveller, Savage Worlds, or the Awfully Cheerful Engine? There’s practical advice for running beyond D\&D, plus frank discussion of adult-oriented scenarios handled with consent and care. Ethics, safety, community standards, and “lessons from the masters” underpin the whole project.
Whether you’re a teacher, organizer, or lifelong hobbyist, this handbook gives you a reliable spine and ready-to-use scripts so your voice — and your table — can do the magic. Open the door, set the lamps, and welcome your players in.
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Paperback. Zustand: new. Paperback. "Make great game nights your business - without losing the magic." What if your love of tabletop RPGs could become a dependable side income - or your next career? Becoming A Professional Dungeon Master (The Retired Professor's Guide) is a practical, field-tested roadmap for turning your GM chops into a polished, sustainable service. Written by Brian David Phillips with the steady hand of an educator who's spent decades at the table, it treats the game as both creative studio and customer experience. You'll get clear, copy-and-paste language for session zero, safety tools, onboarding, payment and refund policies, and those awkward messages nobody enjoys writing but every pro needs eventually. Across concise, modular chapters, the book walks you from first listing to repeat clients. You'll analyze platforms and marketplaces, set fair rates, and build systems that protect your time. You'll learn how to market without sounding salesy, fill tables with the right players, and keep them coming back with reliable cadence, thoughtful debriefs, and small rituals that make game night "the best three hours of the week." When problems pop up - and they will - you'll have calm, humane troubleshooting for rules lawyers, spotlight hogs, and class clowns; scripts for misaligned expectations; and policies that stop ghosting and last-minute cancellations from derailing momentum. Tech gremlin on your VTT? There's a boring, reliable fallback so the story never stalls. Creative craft is front and center, too. Design sessions that breathe, alternate tension and release, and share spotlight so quieter players shine without becoming different people. Tune tone across tables that mix grim strategists and theater kids. Get concrete guidance for online and in-person play, one-shots and long arcs, even corporate team games. Prefer Pathfinder, FATE, Traveller, Savage Worlds, or the Awfully Cheerful Engine? There's practical advice for running beyond D\&D, plus frank discussion of adult-oriented scenarios handled with consent and care. Ethics, safety, community standards, and "lessons from the masters" underpin the whole project. Whether you're a teacher, organizer, or lifelong hobbyist, this handbook gives you a reliable spine and ready-to-use scripts so your voice - and your table - can do the magic. Open the door, set the lamps, and welcome your players in. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9798266645653
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Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
Paperback. Zustand: new. Paperback. "Make great game nights your business - without losing the magic." What if your love of tabletop RPGs could become a dependable side income - or your next career? Becoming A Professional Dungeon Master (The Retired Professor's Guide) is a practical, field-tested roadmap for turning your GM chops into a polished, sustainable service. Written by Brian David Phillips with the steady hand of an educator who's spent decades at the table, it treats the game as both creative studio and customer experience. You'll get clear, copy-and-paste language for session zero, safety tools, onboarding, payment and refund policies, and those awkward messages nobody enjoys writing but every pro needs eventually. Across concise, modular chapters, the book walks you from first listing to repeat clients. You'll analyze platforms and marketplaces, set fair rates, and build systems that protect your time. You'll learn how to market without sounding salesy, fill tables with the right players, and keep them coming back with reliable cadence, thoughtful debriefs, and small rituals that make game night "the best three hours of the week." When problems pop up - and they will - you'll have calm, humane troubleshooting for rules lawyers, spotlight hogs, and class clowns; scripts for misaligned expectations; and policies that stop ghosting and last-minute cancellations from derailing momentum. Tech gremlin on your VTT? There's a boring, reliable fallback so the story never stalls. Creative craft is front and center, too. Design sessions that breathe, alternate tension and release, and share spotlight so quieter players shine without becoming different people. Tune tone across tables that mix grim strategists and theater kids. Get concrete guidance for online and in-person play, one-shots and long arcs, even corporate team games. Prefer Pathfinder, FATE, Traveller, Savage Worlds, or the Awfully Cheerful Engine? There's practical advice for running beyond D\&D, plus frank discussion of adult-oriented scenarios handled with consent and care. Ethics, safety, community standards, and "lessons from the masters" underpin the whole project. Whether you're a teacher, organizer, or lifelong hobbyist, this handbook gives you a reliable spine and ready-to-use scripts so your voice - and your table - can do the magic. Open the door, set the lamps, and welcome your players in. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9798266645653
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