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  • Bryan Outis

    Verlag: Independently Published, 2025

    ISBN 13: 9798276375830

    Anbieter: Grand Eagle Retail, Bensenville, IL, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

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    Print-on-Demand

    EUR 29,04

    Versand gratis
    Versand innerhalb von USA

    Anzahl: 1 verfügbar

    In den Warenkorb

    Paperback. Zustand: new. Paperback. What if you could build a high-performance game engine - not on a desktop platform, but directly inside the browser using modern C++ and WebAssembly? And what if those fast, fluid, visually rich experiences were powered by an engine you designed entirely yourself?Most developers rely on prebuilt tools, and very few ever learn how a real engine works beneath the surface. This book aims to change that.WebAssembly Game Engine in C++ is a practical, immersive guide that takes you deep into the architecture of modern game development. Instead of reading about how WebAssembly, C++, Emscripten, and WebGL2 shape the future of browser-based games, you'll build a complete production-ready engine step by step. Every chapter introduces a core system - rendering, memory, ECS, assets, debugging, deployment - and integrates it directly into your engine as you go.As you progress, you'll develop a strong, intuitive understanding of performance, memory design, real-time rendering, and the patterns that make engines feel responsive and alive. By the final chapter, you'll have crafted a fully functional WebAssembly-ready C++ engine - and, more importantly, you'll have the insight and confidence to extend it, optimize it, and ship your own high-performance browser games.Why This Book Stands OutThis book blends clear explanations with real-world structure, teaching complex systems in a way that feels natural and purposeful. There's no filler, no isolated examples - everything you build contributes to a cohesive, meaningful engine that grows with each chapter.The approach is future-focused as well. WebAssembly is rapidly becoming a pillar of high-performance web applications, and understanding how to write fast, efficient, native-like software for the browser positions you ahead in a growing field.If you want to understand how modern engines truly work - and build one that runs at near-native speed inside any browser - this book will take you there.Build the engine.Understand the system.Create what most developers only imagine.Who This Book Is ForThis book is designed for developers who want to move beyond surface-level tutorials and gain real control over their tools. It's ideal for C++ programmers seeking a deeper understanding of systems-level design and for game engine enthusiasts who want to build something substantial rather than rely on existing frameworks.WebAssembly developers exploring high-performance browser applications will find this guide particularly valuable, as will indie game creators who want to understand the inner architecture behind professional engines. Students and working professionals looking to break into engine design or performance-focused game programming will also benefit from its structured, hands-on approach. What You'll GainA real understanding of WebAssembly game development from build pipeline to browser execution.Hands-on experience creating a full ECS, the core of modern game engines.Clarity on rendering performance, memory flow, assets, and game loops.The ability to build and deploy fast, responsive browser games with C++, Emscripten, and WebGL2.Confidence writing smooth, efficient, engine-level C++ code.A complete working engine you built yourself - and the skills to push it further. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Verlag: Amazon Digital Services LLC - Kdp, 2025

    ISBN 13: 9798276375830

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

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    Print-on-Demand

    EUR 27,54

    EUR 4,87 Versand
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Bryan Outis

    Verlag: Independently Published, 2025

    ISBN 13: 9798276375830

    Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Verkäufer kontaktieren

    Print-on-Demand

    EUR 31,34

    EUR 43,31 Versand
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 1 verfügbar

    In den Warenkorb

    Paperback. Zustand: new. Paperback. What if you could build a high-performance game engine - not on a desktop platform, but directly inside the browser using modern C++ and WebAssembly? And what if those fast, fluid, visually rich experiences were powered by an engine you designed entirely yourself?Most developers rely on prebuilt tools, and very few ever learn how a real engine works beneath the surface. This book aims to change that.WebAssembly Game Engine in C++ is a practical, immersive guide that takes you deep into the architecture of modern game development. Instead of reading about how WebAssembly, C++, Emscripten, and WebGL2 shape the future of browser-based games, you'll build a complete production-ready engine step by step. Every chapter introduces a core system - rendering, memory, ECS, assets, debugging, deployment - and integrates it directly into your engine as you go.As you progress, you'll develop a strong, intuitive understanding of performance, memory design, real-time rendering, and the patterns that make engines feel responsive and alive. By the final chapter, you'll have crafted a fully functional WebAssembly-ready C++ engine - and, more importantly, you'll have the insight and confidence to extend it, optimize it, and ship your own high-performance browser games.Why This Book Stands OutThis book blends clear explanations with real-world structure, teaching complex systems in a way that feels natural and purposeful. There's no filler, no isolated examples - everything you build contributes to a cohesive, meaningful engine that grows with each chapter.The approach is future-focused as well. WebAssembly is rapidly becoming a pillar of high-performance web applications, and understanding how to write fast, efficient, native-like software for the browser positions you ahead in a growing field.If you want to understand how modern engines truly work - and build one that runs at near-native speed inside any browser - this book will take you there.Build the engine.Understand the system.Create what most developers only imagine.Who This Book Is ForThis book is designed for developers who want to move beyond surface-level tutorials and gain real control over their tools. It's ideal for C++ programmers seeking a deeper understanding of systems-level design and for game engine enthusiasts who want to build something substantial rather than rely on existing frameworks.WebAssembly developers exploring high-performance browser applications will find this guide particularly valuable, as will indie game creators who want to understand the inner architecture behind professional engines. Students and working professionals looking to break into engine design or performance-focused game programming will also benefit from its structured, hands-on approach. What You'll GainA real understanding of WebAssembly game development from build pipeline to browser execution.Hands-on experience creating a full ECS, the core of modern game engines.Clarity on rendering performance, memory flow, assets, and game loops.The ability to build and deploy fast, responsive browser games with C++, Emscripten, and WebGL2.Confidence writing smooth, efficient, engine-level C++ code.A complete working engine you built yourself - and the skills to push it further. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.