Literacy remains fundamental to educational equity and academic success, yet traditional instructional approaches often struggle to fully engage learners in an increasingly diverse, digital, and multilingual world. In this evolving context, artificial intelligence (AI) presents significant and promising opportunities to enhance literacy education. In particular, AI-powered game-based learning enables the integration of interactive, adaptive, and personalized educational experiences that can meaningfully support the development of reading, writing, and multimodal literacies. These approaches have the potential to transform how learners engage with texts, fostering deeper comprehension, motivation, and critical thinking. Despite this promise, there remains a pressing need for rigorous research that examines how these emerging technologies can be effectively designed and implemented to promote inclusivity, accessibility, and equity in literacy learning. AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners offers a comprehensive exploration of the intersection of literacy education, AI, and game-based learning. This book examines how AI-mediated, gamified environments can support more engaging, adaptive, and personalized learning experiences. By bridging theory and practice through the integration of conceptual frameworks, empirical research, and classroom-based applications, this book emphasizes culturally responsive and inclusive approaches that address the needs of multilingual learners, students with disabilities, and under-resourced populations. Covering topics such as academic literacy, game-theoretic models, and writing instruction, this book is an indispensable academic resource for graduate and doctoral students, literacy education researchers, curriculum designers, educational technologists, teacher educators, instructional coaches, school leaders, policymakers, and more.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: PBShop.store US, Wood Dale, IL, USA
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers L2-9798337374727
Anzahl: Mehr als 20 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers L2-9798337374727
Anzahl: Mehr als 20 verfügbar
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Hardcover. Zustand: new. Hardcover. Literacy remains fundamental to educational equity and academic success, yet traditional instructional approaches often struggle to fully engage learners in an increasingly diverse, digital, and multilingual world. In this evolving context, artificial intelligence (AI) presents significant and promising opportunities to enhance literacy education. In particular, AI-powered game-based learning enables the integration of interactive, adaptive, and personalized educational experiences that can meaningfully support the development of reading, writing, and multimodal literacies. These approaches have the potential to transform how learners engage with texts, fostering deeper comprehension, motivation, and critical thinking. Despite this promise, there remains a pressing need for rigorous research that examines how these emerging technologies can be effectively designed and implemented to promote inclusivity, accessibility, and equity in literacy learning. AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners offers a comprehensive exploration of the intersection of literacy education, AI, and game-based learning. This book examines how AI-mediated, gamified environments can support more engaging, adaptive, and personalized learning experiences. By bridging theory and practice through the integration of conceptual frameworks, empirical research, and classroom-based applications, this book emphasizes culturally responsive and inclusive approaches that address the needs of multilingual learners, students with disabilities, and under-resourced populations. Covering topics such as academic literacy, game-theoretic models, and writing instruction, this book is an indispensable academic resource for graduate and doctoral students, literacy education researchers, curriculum designers, educational technologists, teacher educators, instructional coaches, school leaders, policymakers, and more. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9798337374727
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
Hardcover. Zustand: new. Hardcover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9798337374727
Anzahl: 1 verfügbar
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Hardcover. Zustand: new. Hardcover. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Bestandsnummer des Verkäufers 9798337374727
Anzahl: 1 verfügbar
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. AI and Game-Based Literacy Learning | Innovative Pathways for Diverse Learners | Leslie Haas (u. a.) | Buch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337374727 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Bestandsnummer des Verkäufers 135708670
Anzahl: 5 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering. Bestandsnummer des Verkäufers 9798337374727
Anzahl: 2 verfügbar