The FIRST BATTLE simulation system was designed to exercise American divisional commanders and staffs in the control and coordination of combined arms operations. The game was played using 1:50000 maps using simple counters. Movement and firing were measured using the 1 km grid squares that were already printed on the maps.
The system was an open ended flexible training tool that could be applied to any scenario, level of control, or mode of play. It could be played with all the players using one central map or it could be the basis for a large headquarters based wargame.
The rules include:
Manoeuvre
Long range fire
Close combat
Artillery
Plus optional rules on the use of smoke, flanking shots, unit reconstruction and reconnaissance.
There are also some sample ORBATS for American and Russian units. The discussion of the reasoning behind the game system and guidance for umpires is still relevant of modern wargaming.
The FIRST BATTLE rules are well written, with examples; so it is quite feasible for a dedicated hobby wargamer to recreate a game from the Cold War using these rules. All one needs is a standard 1:50000 or 1:25000 map, some counters, two ORBATS and a simple scenario. Playing a game using these rules is harking back to the days when two huge armies were facing each other across a divided Germany.
The rules are published by The History of Wargaming Project that aims to document the development of the hobby.
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Anbieter: Noble Knight Games, Fitchburg, WI, USA
Softcover. Zustand: New. Wargaming.Co/John Curry Classic Wargaming & Historical Miniature Rules (Wargaming.Co) First Battle - American Divisional Wargaming in the Cold War (MINT/New) Manufacturer: Wargaming.Co/John Curry Product Line: Classic Wargaming & Historical Miniature Rules (Wargaming.Co) Type: Softcover Copyright Date: 2015 Author: John Curry Page Count: 80 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The first battle simulation system was designed to exercise American divisional commanders and staffs in the control and coordination of combined arms operations. The game was played using 1:50000 maps using simple counters. Movement and firing were measured using the 1 km grid squares that were already printed on the maps. The system was an open ended flexible training tool that could be applied to any scenario, level of control, or mode of play. It could be played with all the players using one central map or it could be the basis for a large headquarters based wargame. The rules include: Maneuver Long range fire Close combat Artillery Plus optional rules on the use of smoke, flanking shots, unit reconstruction and reconnaissance. There are also some sample ORBATS for American and Russian units. The discussion of the reasoning behind the game system and guidance for umpires is still relevant of modern wargaming. The first battle rules are well written, with examples; so it is quite feasible for a dedicated hobby wargamer to recreate a game from the Cold War using these rules. All one needs is a standard 1:50000 or 1:25000 map, some counters, two ORBATS and a simple scenario. Playing a game using these rules is harking back to the days when two huge armies were facing each other across a divided Germany. Bestandsnummer des Verkäufers 2148785346
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